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===Renaissance===
 
===Renaissance===
 
{{MilitaryTableHead}}
 
{{MilitaryTableHead}}
{{MilitaryLine|name=[[Honour Corpsmen (Unit)|Honour Corpsmen]]|tfood=220|twood=80|tstone=0|tiron=100|time=01:04|ufood=32|ugold=32|value=189|speed=60|attack=40-30-0|defense=30-30-2|buildings=Recruitment Office 3,<br />Training Yard 8,<br />Stable 7}}
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{{MilitaryLine|name=[[Honour corpsmen (Unit)|Honour Corpsmen]]|tfood=220|twood=80|tstone=0|tiron=100|time=01:04|ufood=32|ugold=32|value=189|speed=60|attack=40-30-0|defense=30-30-2|buildings=Recruitment Office 3,<br />Training Yard 8,<br />Stable 7}}
 
{{MilitaryLine|name=[[Explorers (Unit)|Explorers]]|tfood=180|twood=30|tstone=0|tiron=60|time=00:46|ufood=20|ugold=25|value=141|speed=65|attack=30-22-0|defense=22-20-2|buildings=Recruitment Office 1,<br />Training Yard 4,<br />Stable 5}}
 
{{MilitaryLine|name=[[Explorers (Unit)|Explorers]]|tfood=180|twood=30|tstone=0|tiron=60|time=00:46|ufood=20|ugold=25|value=141|speed=65|attack=30-22-0|defense=22-20-2|buildings=Recruitment Office 1,<br />Training Yard 4,<br />Stable 5}}
 
{{MilitaryLine|name=[[Gendarmes (Unit)|Gendarmes]]|tfood=200|twood=0|tstone=0|tiron=70|time=00:40|ufood=24|ugold=30|value=128|speed=80|attack=27-20-0|defense=20-18-2|buildings=Recruitment Office 2,<br />Training Yard 6,<br />Stable 6}}
 
{{MilitaryLine|name=[[Gendarmes (Unit)|Gendarmes]]|tfood=200|twood=0|tstone=0|tiron=70|time=00:40|ufood=24|ugold=30|value=128|speed=80|attack=27-20-0|defense=20-18-2|buildings=Recruitment Office 2,<br />Training Yard 6,<br />Stable 6}}

Revision as of 00:07, 11 November 2011

Military units are the core of combat. Each age more powerful military units are made available through research, with some requiring other buildings. They are trained at the barracks during the Ancient, Classical and Feudal age, at a recruitment office during the Renaissance and Imperial age, and at an army fort during the Industrial, Modern and Future age. Military units have variating speed, attack and defense power, training time and upkeep. The 8Realms team also hinted at hidden stats, which are not shown to prevent players from complete mastering combat.

Unit speed defines which units will be hit first (the fastest units will take the damage before the slower ones) and how fast your army reaches a tile (the slowest unit decides the time), and can be improved by research, wonders or by building a lookout post (which can be upgraded to a watchtower in the Imperial and a aerodrome in the Modern age).

Attack and defense power tell you how strong your unit is against different kinds of units. Higher attack means more damage, and higher defense means more sustainability. These can be increased by research and wonders. More attack and defense usually means more upkeep.

Training time is the time it takes to train a single unit. Having more than one training facility can affect the training time for all units, as can some wonders and research.

Unit upkeep tells you how much food, gold, and in the later ages oil is needed to maintain a single unit. Without food or gold, you will lose your units, and without oil unit will no longer march or even fire. Upkeep can be reduced through research and wonders. It is very import to always have sufficient gold, food and oil for your units.

There are 6 kinds of units. All units require a blacksmith or gunsmith and a training yard or academy when the building is available. The unit kinds are:

Foot soldiers, who do melee infantry damage and need to reach the opponent before they can deal damage. Your first units will be of this kind. They require no additional buildings. After the Feudal age, there are no more new foot soldiers.

Ranged units, who do ranged infantry damage and will directly start to fire. These are essential in every army, especially in early ages because of their big advantage over melee units. They require no additional buildings. Their first appearance is in the Classical age.

Mounted units, who do melee or ranged infantry damage depending on the unit. They are almost always the fastest units. They require a stable to be trained. Their first appearance is in the Classical age. After the Imperial age, there are no more new Mounted Units.

Artillery units, which do ranged vehicle damage and will be doing major damage, but they have minor defense and are very slow. They require an armoury and from the Imperial age onward a factory instead of an academy to be build. Their first appearance is in the Classical age.

Vehicles, which do ranged vehicle damage and replace mounted units in the Industrial age and onwards. They require an armoury, a stable (or vehicle bay) instead of gunsmith and a factory instead of a academy to be build.

Air units, which do air damage, but cannot hold a tile alone.

Warning: You may only build military units in your age and one age back. (eg. once you reach Feudal, you will no longer be able to make Spearmen or Gielinor Warriors.)

If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonuses as noted above.

Military Resource Requirements Table

Ancient

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Spearmen 10 10 0 5 00:14 1 1 5.3 25 1-1-0 3-2-1 Barracks 1
Gielinor Warriors1 20 15 0 5 00:14 2 2 6.8 20 3-1-0 2-2-1 Barracks 3

1 Only accessible if this game is played via the Beta key given through email.

Classical

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Archers 20 10 5 0 00:14 3 3 13.8 20 3-2-0 1-1-1 Barracks 3
Swordsmen 20 0 20 0 00:14 3 2 9.3 30 4-2-0 3-2-1 Barracks 3,
Blacksmith 1
Scouts 40 10 10 0 00:11 4 2 22.63 40 5-3-0 1-2-1 Stable 1,
Barracks 3
Phalanxes 15 10 20 0 00:14 4 4 11.95 15 5-3-0 6-5-1 Barracks 5,
Blacksmith 2
Gladii 30 0 10 0 00:14 4 4 14.55 35 6-4-0 3-2-1 Barracks 4,
Blacksmith 2
Ballistaes 20 95 50 0 00:51 10 10 26.7 5 10-8-0 1-1-1 Barracks 4,
Blacksmith 1,
Armoury 1
Knight 40 10 40 0 00:11 8 7 46.65 35 8-6-0 3-4-1 Stable 1,
Barracks 3,
Blacksmith 2
Re-curve Bowmen 10 20 10 0 00:14 4 2 17.6 25 3-2-0 2-1-1 Barracks 4
Flaming Archer 20 30 5 0 00:14 5 3 22.6 25 4-3-0 2-1-1 Barracks 5,
Blacksmith 2
Scorpios 20 70 30 0 00:54 8 8 21.1 10 8-6-0 1-1-1 Barracks 5,
Blacksmith 2
Chevaliers 50 10 20 0 00:12 8 7 36.3 50 6-4-0 3-2-1 Stable 2,
Barracks 4,
Blacksmith 2
Polybolos 20 150 70 0 00:51 12 15 23.8 3 12-10-0 2-2-1 Barracks 6,
Blacksmith 3,
Armoury 1
Ritters 50 20 50 0 0 10 8 37 30 6-5-0 5-6-1 Stable 3,
Barracks 6,
Blacksmith 3,
Armoury 1

Feudal

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Horsemen 95 20 60 0 00:21 12 12 89.7 45 18-16-0 16-14-1 Training Yard 1,
Stable 3,
Barracks 6,
Blacksmith 3
Crusaders 95 20 60 0 00:23 16 18 91.2 45 16-20-0 12-18-1 Barracks ?,
Stable 4,
Blacksmith 4,
Training Yard 3
Templars 95 40 60 0 00:23 14 14 98 40 20-17-0 15-13-1 Barracks 9,
Stable 5,
Blacksmith 5,
Training Yard 4
Catapults 95 120 80 0 04:15 20 25 64.4 10 22-20-0 3-3-1 Training Yard 2,
Barracks 6,
Armoury 2
Mangonels 95 120 80 0 04:43 15 20 56 15 18-18-0 2-2-1 Barracks ?,
Armoury 2,
Training Yard 3
Onagers 95 120 80 0 04:43 28 35 78 5 25-25-0 3-3-1 Barracks ?,
Armoury 3,
Training Yard 4
Longbowmen 30 50 15 0 00:25 6 7 65.4 30 14-10-0 9-7-1 Training Yard 1,
Barracks 6
Agincourt Bowmen 40 60 10 0 00:24 6 8 56.8 35 12-9-0 13-12-1 Training Yard 2,
Barracks 7
Master Archers 60 60 30 0 00:27 8 20 77.5 30 15-15-0 10-10-1 Training Yard 4,
Barracks 9
Pikemen 30 30 30 0 00:25 5 8 38.6 30 15-14-0 12-11-1 Training Yard 1,
Barracks 6,
Blacksmith 3
Halberdiers 40 20 50 0 00:26 6 7 33.4 25 13-12-0 16-14-1 Training Yard 2,
Barracks 7,
Blacksmith 3
Pollaxers 30 30 10 0 00:26 5 10 44.1 40 18-13-0 9-8-1 Training Yard 3,
Barracks 8,
Blacksmith 4

Renaissance

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Honour Corpsmen 220 80 100 0 01:04 32 32 189 60 40-30-0 30-30-2 Recruitment Office 3,
Training Yard 8,
Stable 7
Explorers 180 30 60 0 00:46 20 25 141 65 30-22-0 22-20-2 Recruitment Office 1,
Training Yard 4,
Stable 5
Gendarmes 200 0 70 0 00:40 24 30 128 80 27-20-0 20-18-2 Recruitment Office 2,
Training Yard 6,
Stable 6
Demi-Lancers 220 70 90 0 01:21 32 37 168 45 35-28-0 25-23-2 Recruitment Office 3,
Training Yard 8,
Stable 7
Crossbowmen 60 60 50 0 00:57 12 15 125.9 35 26-21-2 17-15-2 Recruitment Office 1,
Training Yard 4,
Blacksmith 5
Arbalests 50 50 50 0 00:58 13 25 124 40 25-22-3 15-15-2 Recruitment Office 2,
Training Yard 5,
Blacksmith 6
Repeating Crossbowmen 70 70 70 0 00:57 12 25 143 30 29-25-3 16-14-2 Recruitment Office 3,
Training Yard 7,
Blacksmith 7
Matchlock Gunner 100 100 100 0 00:57 20 30 172 30 35-30-5 20-18-3 Recruitment Office ?,
Training Yard 8,
Blacksmith 7
Trebuchets 250 200 70 200 09:05 35 40 106 12 37-32-3 5-5-3 Recruitment Office 2,
Training Yard 4,
Armoury 3
Couillards 200 160 70 0 9:25 28 ±1 30 ±1 91 18 32-26-5 3-3-3 Foundry 1,
Armoury 3,
Training Yard 6,
Recruitment Office ?
Firebrands 300 200 70 0 9:25 49 ±2 51 ±2 126 7 42-38-5 6-6-3 Recruitment Office 3,
Training Yard 8,
Armoury 4,
Foundry 2
Steyr Bombard 250 200 150 0 09:25 30 40 139 10 45-40-8 10-10-5 Recruitment Office ?,
Training Yard 8,
Armoury 4
Flying Machine2 120 60 200 0 09:50 48 50 134.8 70 30-25-10 5-5-3 Recruitment Office 1,
Foundry 1,
Armory 3,
Training Yard 6
Bombadiers3 120 200 60 0 04:50 15 70 176.0 50 35-32-6 25-22-4 Recruitment Office 1,
Training Yard 6,
Armoury 3,
Foundry 1

2 Unlocked via the Leonardo's Workshop Wonder.
3 Unlocked via the Gunpowder Wonder.

Imperial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Stone Coal Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Musketeers 90 60 0 30 01:51 13 25 193 50 40-32-5 25-22-4 Recruitment Office ?,
Academy 1,
Gunsmith 1
Grenadiers 95 80 0 70 ? 12? 20 ? 60 43-38-2 20-18-3 Gunsmith 3,
Academy 3
Redcoats 80 70 0 30 1:42 13 21 172 55 35-30-6 25-22-5 ?
Cavalrymen 200 90 0 60 01:19 30 10 221 80 45-38-6 33-30-4 Recruitment Office ?,
Academy 1,
Gunsmith 1,
Stable 8
Dragoons 220 95 0 50 1:16 24 33 210 75 43-36-6 35-33-5 Stable 9
Gunsmith 2
Academy 2
Hussars 240 70 0 20 1:16 23 49 198 95 40-35-2 30-25-6 Stable 10
Gunsmith 3
Academy 3
Cannons 300 90 0 95 12:55 34 68 154 15 50-45-8 8-8-7 Armory 4
Factory 1
Gunsmith 2
Long Guns 300 95 0 130 12:57 40 93 179.5 10 58-52-10 12-12-8 Gunsmith 3,
Armoury 5,
Recruitment Office 8
Falconets 250 70 0 90 12:55 27 59 132 24 45-40-5 6-6-7 Armoury 4

Industrial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Coal Oil Time Required Food upkeep Gold Upkeep Oil Upkeep Army Value Speed Attack Defense
Riflemen 95 90 60 0 03:36 25 40 0 241.56 60 50-40-7 36-30-5 Army Fort 1,
Academy 4,
Gunsmith 4
Marksmen 95 90 0 90 03:35 28 56 0 265 30 60-30-11 25-20-2 Army Fort 3
Gunsmith 5
Academy 5
Commandos 95 90 60 0 03:35 19 35 0 256 65 52-45-8 45-40-8 Army Fort 4,
Academy 7,
Gunsmith 7
Artillery 400 200 0 75 10:45 0 80 34 183.9 17 70-50-10 15-15-5 Army Fort 1,
Gunsmith 5,
Factory 4,
Armoury 5
Field Gun 400 200 ? 50 ? 0 67 31 ? 17 80-50-5 36-30-5 Army Fort ?,
Gunsmith 7,
Factory 6,
Armoury 7
Howitzers 300 150 56 52 ? 0 67 34 ? 15 70-70-15 15-20-7 Army Fort 4,
Gunsmith 6,
Factory 5,
Armoury 6

Modern

Future

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Oil Aluminium Time Required Food upkeep Gold Upkeep Oil Upkeep Army Value Speed Attack Defense
Infantrymen 150 95 70 ? ? 21 52 0 417 75 75-52-15 55-45-20 Army Fort ?,
Academy 8,
Gunsmith 8
Panzergrenadiers 150 120 90 ? 19 49 0 413 70 65-70-10 50-55-10 Army Fort ?,
Academy 9,
Gunsmith 9
Marines ? ? ? ? ? 23 59 0 413 80 70-55-15 60-45-20 Army Fort ?,
Academy ?,
Gunsmith ?
Fighters 200 200 300 300 9:45 0 132 79 515.75 150 30-55-90 30-30-60 Aerodrome 1,
Vehicle Bay 1,
Factory 7
Bombers 200 ? ? ? ? 0 138 84 ? 130 95-110-40 30-30-25 Aerodrome ?,
Vehicle Bay ?,
Factory ?
Attack Choppers ? ? ? ? ? ? 145 92 ? 120 90-120-40 50-50-35 Aerodrome ?,
Vehicle Bay ?,
Factory ?
Tanks 600 500 200 25 ? 0 79 39 ? 90 80-75-25 65-65-30 Armoury 8,
Factory 7,
Vehicle Bay 1
Tank Hunters ? ? ? ? ? 0 99 39 ? 85 50-120-15 65-75-30 ?
Infantry Fighting Vehicles ? ? ? ? ? 0 82 33 ? 95 95-55-40 65-50-40 ?
Rocket Artillary ? ? ? ? ? 0 118 66 ? 20 85-80-40 22-20-15 ?
Flak Cannons ? ? ? ? ? 0 99 52 ? 18 40-70-90 25-25-40 ?
Nebelwerfer ? ? ? ? ? 0 105 58 ? 25 95-55-15 20-15-10 ?
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Oil Aluminium Time Required Food upkeep Gold Upkeep Oil Upkeep Army Value Speed Attack Defense
Interceptors ? ? ? ? ? ? ? ? ? ? ? ? ?
NGAD ? ? ? ? ? ? ? ? ? ? ? ? ?
VTOL ? ? ? ? ? ? ? ? ? ? ? ? ?