8Realms Wiki
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{{MilitaryLine|name=[[Infantrymen (Unit)|Infantrymen]]|tfood=150|tiron=95|toil=70|talum=?|time=?|ufood=18|ugold=45|value=417|speed=75|attack=75-52-15|defense=55-45-20|buildings=Army Fort ?,<br />Academy 8,<br />Gunsmith 8}}
 
{{MilitaryLine|name=[[Infantrymen (Unit)|Infantrymen]]|tfood=150|tiron=95|toil=70|talum=?|time=?|ufood=18|ugold=45|value=417|speed=75|attack=75-52-15|defense=55-45-20|buildings=Army Fort ?,<br />Academy 8,<br />Gunsmith 8}}
 
{{MilitaryLine|name=[[Fighters (Unit)|Fighters]]|tfood=200|tiron=200|toil=300|talum=300|time=9:45|ugold=142|uoil=85|value=515.75|speed=150|attack=30-55-90|defense=30-30-60|buildings=Aerodrome 1,<br />Vehicle Bay 1,<br />Factory 7}}
 
{{MilitaryLine|name=[[Fighters (Unit)|Fighters]]|tfood=200|tiron=200|toil=300|talum=300|time=9:45|ugold=142|uoil=85|value=515.75|speed=150|attack=30-55-90|defense=30-30-60|buildings=Aerodrome 1,<br />Vehicle Bay 1,<br />Factory 7}}
{{MilitaryLine|name=[[Tanks (Unit)|Tanks]]|tfood=?|tiron=?|toil=?|talum=?|time=?|ufood=?|ugold=?|value=?|speed=?|attack=?|defense=?|buildings=Armoury 8,<br />Factory 7,<br />Vehicle Bay 1}}
+
{{MilitaryLine|name=[[Tanks (Unit)|Tanks]]|tfood=600|tiron=500|toil=200|talum=25|time=?|ufood=|ugold=61|value=?|speed=90|attack=80-75-25|defense=65-65-30|buildings=Armoury 8,<br />Factory 7,<br />Vehicle Bay 1|uoil = 30}}
 
{{MilitaryLine|name=[[Tank hunters (Unit)|Tank Hunters]]|tfood=?|tiron=?|toil=?|talum=?|time=?|ufood=?|ugold=?|value=?|speed=?|attack=?|defense=?|buildings=?}} {{MilitaryLine|name=[[Infantry fighting vehicles (Unit)|Infantry Fighting Vehicles]]|tfood=?|tiron=?|toil=?|talum=?|time=?|ufood=?|ugold=?|value=?|speed=?|attack=?|defense=?|buildings=?}}
 
{{MilitaryLine|name=[[Tank hunters (Unit)|Tank Hunters]]|tfood=?|tiron=?|toil=?|talum=?|time=?|ufood=?|ugold=?|value=?|speed=?|attack=?|defense=?|buildings=?}} {{MilitaryLine|name=[[Infantry fighting vehicles (Unit)|Infantry Fighting Vehicles]]|tfood=?|tiron=?|toil=?|talum=?|time=?|ufood=?|ugold=?|value=?|speed=?|attack=?|defense=?|buildings=?}}
 
|}
 
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Revision as of 10:13, 13 September 2011

The different military units have different stats. You may only build military units in your age and one age back. (eg. once you reach Feudal, you will no longer be able to make Spearmen or Gielinor Warriors.) Reminder: The greater the strength and/or number of army units, the more Food and Gold is consumed by those units.

Having more than one training facility (Training Yard, Recruitment Office, and Army Fort) can affect the training time and unit speed for all units. Other factors that can affect the unit's training times, speed, upkeep and training requirements are Wonders and research technologies.

If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonuses as noted above.

Military Resource Requirements Table

Ancient

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Spearmen 10 10 0 5 00:14 1 1 5.3 25 1-1-0 3-2-1 Barracks 1
Gielinor warriors* 20 15 0 5 00:14 2 2 6.8 20 3-1-0 2-2-1 Barracks 3
* Only accessible if this game is played via the beta key given through email.

Classical

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Archers 20 10 5 0 00:14 3 3 13.8 20 3-2-0 1-1-1 Barracks 3
Swordsmen 20 0 20 0 00:14 3 2 9.3 30 4-2-0 3-2-1 Barracks 3,
Blacksmith 1
Scouts 40 10 10 0 00:11 4 2 22.63 40 5-3-0 1-2-1 Stable 1,
Barracks 3
Phalanxes 15 10 20 0 00:14 4 4 11.95 15 5-3-0 6-5-1 Barracks 5,
Blacksmith 2
Gladii 30 0 10 0 00:14 4 4 14.55 35 6-4-0 3-2-1 Barracks 4,
Blacksmith 2
Ballistaes 20 95 50 0 00:51 10 10 26.7 5 10-8-0 1-1-1 Barracks 4,
Blacksmith 1,
Armoury 1
Knight 40 10 40 0 00:11 8 7 46.65 35 8-6-0 3-4-1 Stable 1,
Barracks 3,
Blacksmith 2
Re-curve Bowmen 10 20 10 0 00:14 4 2 17.6 25 3-2-0 2-1-1 Barracks 4
Flaming Archer 20 30 5 0 00:14 5 3 22.6 25 4-3-0 2-1-1 Barracks 5,
Blacksmith 2
Scorpios 20 70 30 0 00:54 8 8 21.1 10 8-6-0 1-1-1 Barracks 5,
Blacksmith 2
Chevaliers 50 10 20 0 00:12 8 7 36.3 50 6-4-0 3-2-1 Stable 2,
Barracks 4,
Blacksmith 2
Polybolos 20 150 70 0 00:51 12 15 23.8 3 12-10-0 2-2-1 Barracks 6,
Blacksmith 3,
Armoury 1
Ritters 50 20 50 0 0 10 8 37 30 6-5-0 5-6-1 Stable 3,
Barracks 6,
Blacksmith 3,
Armoury 1

Feudal

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Horsemen 95 20 60 0 00:21 12 12 89.7 45 18-16-0 16-14-1 Training Yard 1,
Stable 3,
Barracks 6,
Blacksmith 3
Crusaders 95 20 60 0 00:23 16 18 91.2 45 16-20-0 12-18-1 Barracks ?,
Stable 4,
Blacksmith 4,
Training Yard 3
Templars 95 40 60 0 00:23 14 14 98 40 20-17-0 15-13-1 Barracks 9,
Stable 5,
Blacksmith 5,
Training Yard 4
Catapults 95 120 80 0 04:15 20 25 64.4 10 22-20-0 3-3-1 Training Yard 2,
Barracks 6,
Armoury 2
Mangonels 95 120 80 0 04:43 15 20 56 15 18-18-0 2-2-1 Barracks ?,
Armoury 2,
Training Yard 3
Onagers 95 120 80 0 04:43 28 35 78 5 25-25-0 3-3-1 Barracks ?,
Armoury 3,
Training Yard 4
Longbowmen 30 50 15 0 00:25 6 7 65.4 30 14-10-0 9-7-1 Training Yard 1,
Barracks 6
Agincourt Bowmen 40 60 10 0 00:24 6 8 56.8 35 12-9-0 13-12-1 Training Yard 2,
Barracks 7
Master Archers 60 60 30 0 00:27 8 20 77.5 30 15-15-0 10-10-1 Training Yard 4,
Barracks 9
Pikemen 30 30 30 0 00:25 5 8 38.6 30 15-14-0 12-11-1 Training Yard 1,
Barracks 6,
Blacksmith 3
Halberdiers 40 20 50 0 00:26 6 7 33.4 25 13-12-0 16-14-1 Training Yard 2,
Barracks 7,
Blacksmith 3
Pollaxers 30 30 10 0 00:26 5 10 44.1 40 18-13-0 9-8-1 Training Yard 3,
Barracks 8,
Blacksmith 4

Renaissance

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Explorers 180 30 60 0 00:46 20 25 141 65 30-22-0 22-20-2 Recruitment Office 1,
Training Yard 4,
Stable 5
Gendarmes 200 0 70 0 00:40 24 30 128 80 27-20-0 20-18-2 Recruitment Office 2,
Training Yard 6,
Stable 6
Demi-Lancers 220 70 90 0 01:21 32 37 168 45 35-28-0 25-23-2 Recruitment Office 3,
Training Yard 8,
Stable 7
Crossbowmen 60 60 50 0 00:57 12 15 125.9 35 26-21-2 17-15-2 Recruitment Office 1,
Training Yard 4,
Blacksmith 5
Arbalests 50 50 50 0 00:58 13 25 124 40 25-22-3 15-15-2 Recruitment Office 2,
Training Yard 5,
Blacksmith 6
Repeating Crossbowmen 70 70 70 0 00:57 12 25 143 30 29-25-3 16-14-2 Recruitment Office 3,
Training Yard 7,
Blacksmith 7
Trebuchets 250 200 70 200 09:05 35 40 106 12 37-32-3 5-5-3 Recruitment Office 2,
Training Yard 4,
Armoury 3
Couillards 200 160 70 0 9:25 28 ±1 30 ±1 91 18 32-26-5 3-3-3 Foundry 1,
Armoury 3,
Training Yard 6,
Recruitment Office ?
Firebrands 300 200 70 0 9:25 49 ±2 51 ±2 126 7 42-38-5 6-6-3 Recruitment Office 3,
Training Yard 8,
Armoury 4,
Foundry 2
Flying Machine* 120 60 200 0 09:50 48 50 134.8 70 30-25-10 5-5-3 Recruitment Office 1,
Foundry 1,
Armory 3,
Training Yard 6
Bombadiers* 120 200 60 0 04:50 15 70 176.0 50 35-32-6 25-22-4 Recruitment Office 1,
Training Yard 6,
Armoury 3,
Foundry 1
* Unlocked via a Wonder.

Imperial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Stone Coal Time Required Food Upkeep Gold Upkeep Army Value Speed Attack Defense
Musketeers 90 60 0 30 01:51 13 25 193 50 40-32-5 25-22-4 Recruitment Office ?,
Academy 1,
Gunsmith 1
Grenadiers 95 80 0 70 ? 12? 20 align=center align=center |60 43-38-2 20-18-3 Gunsmith 3,
Academy 3
Redcoats 80 70 0 30 1:42 13 21 172 55 35-30-6 25-22-5 ?
Cavalrymen 200 90 0 60 01:19 30 10 221 80 45-38-6 33-30-4 Recruitment Office ?,
Academy 1,
Gunsmith 1,
Stable 8
Dragoons 220 95 0 50 1:16 24 33 210 75 43-36-6 35-33-5 Stable 9
Gunsmith 2
Academy 2
Hussars 240 70 0 20 1:16 23 49 198 95 40-35-2 30-25-6 Stable 10
Gunsmith 3
Academy 3
Cannons 300 90 0 95 12:55 34 68 154 15 50-45-8 8-8-7 Armory 4
Factory 1
Gunsmith 2
Long Guns 300 95 0 130 12:57 40 93 179.5 10 58-52-10 12-12-8 Gunsmith 3,
Armoury 5,
Recruitment Office 8
Falconets 250 70 0 90 12:55 27 59 132 24 45-40-5 6-6-7 Armoury 4

Industrial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Coal Oil Time Required Food Upkeep Gold Upkeep Oil Army Value Speed Attack Defense
Riflemen 95 90 60 0 03:36 25 40 0 241.56 60 50-40-7 36-30-5 Army Fort 1,
Academy 4,
Gunsmith 4
Marksmen 95 90 0 90 03:35 28 56 0 265 30 60-30-11 25-20-2 Army Fort 3
Gunsmith 5
Academy 5
Commandos 95 90 60 0 03:35 19 35 0 256 65 52-45-8 45-40-8 Army Fort 4,
Academy 7,
Gunsmith 7
Artillery (Unit) 400 200 0 75 10:45 0 80 34 183.9 17 70-50-10 15-15-5 Army Fort 1,
Gunsmith 5,
Factory 4,
Armoury 5
Field Gun 400 200 ? 50 ? 0 67 31 ? 25 80-50-5 36-30-5 Army Fort ?,
Gunsmith 7,
Factory 6,
Armoury 7
Howitzers 300 150 56 52 ? 0 67 34 ? ? 70-70-15 15-20-7 Army Fort 4,
Gunsmith 6,
Factory 5,
Armoury 6

Modern

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Oil Aluminium Time Required Food Upkeep Gold Upkeep Oil Upkeep Army Value Speed Attack Defense
Infantrymen 150 95 70 ? ? 18 45 417 75 75-52-15 55-45-20 Army Fort ?,
Academy 8,
Gunsmith 8
Fighters 200 200 300 300 9:45 142 85 515.75 150 30-55-90 30-30-60 Aerodrome 1,
Vehicle Bay 1,
Factory 7
Tanks 600 500 200 25 ? 61 30 ? 90 80-75-25 65-65-30 Armoury 8,
Factory 7,
Vehicle Bay 1
Tank Hunters ? ? ? ? ? ? ? ? ? ? ? ?
Infantry Fighting Vehicles ? ? ? ? ? ? ? ? ? ? ? ?

Future

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Oil Aluminium Time Required Food Upkeep Gold Upkeep Oil Upkeep Army Value Speed Attack Defense
Interceptors ? ? ? ? ? ? ? ? ? ? ? ?
NGAD ? ? ? ? ? ? ? ? ? ? ? ?
VTOL ? ? ? ? ? ? ? ? ? ? ? ?