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(Renaissance)
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The different military units have different stats. You may only build military units in your age and one age back. (''eg. ''once you reach Feudal, you will no longer be able to make [[Spearmen]] or [[Gielinor warriors (Unit)|Gielinor Warriors]].) Reminder: The greater the strength and/or number of army units, the more [[Food]] and [[Gold]] is consumed by those units.
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Military units are the core of combat. They are trained at a [[Training yard (Building)|training Yard]] during the Ancient, Classical and Feudal age, and at a [[Recruitment office (Building)|recruitment office]] during the Renaissance, Imperial, Industrial, Modern and Future age. Units have variating speed, attack and defense power, training time and upkeep. The 8Realms team also hinted at hidden stats, which are not shown to prevent players from complete mastering combat.
   
Having more than one training facility ([[Training yard (Building)|Training Yard]], [[Recruitment office (Building)|Recruitment Office]], and [[Army fort (Building)|Army Fort]]) can affect the training time and unit speed for all units. Other factors that can affect the unit's training times, speed, upkeep and training requirements are [[Wonder]]s and [[Research|research technologies]].
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Unit speed defines which units will be hit first (the fastest units will take the damage before the slower ones) and how fast your army reaches a tile (the slowest unit decides the time), and can be improved by [[Research|research]], [[Wonder|wonders]] or by building a [[Lookout post (Building)|lookout post]] (which can be upgraded to a [[Watchtower (Building)|watchtower]] in the Imperial and a [[Aerodrome (Building)|aerodrome]] in the Modern age).
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Attack and defense power tell you how strong your unit is. Higher attack means more damage, and higher defense means more sustainability. These can be increased by research and [[Wonder|wonders]]. More attack and defense usually means more upkeep.
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Training time is the time it takes to train a single unit. Having more than one training facility ([[Training yard (Building)|Training Yard]], [[Recruitment office (Building)|Recruitment Office]], and [[Army fort (Building)|Army Fort]]) can affect the training time for all units, as can some wonders and research.
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Unit upkeep tells you how much food, gold, and in the later ages oil is needed to maintain a single unit. Without food or gold, you will lose your units, and without oil unit will no longer march or even fire. Upkeep can be reduced through research and wonders. It is very import to always have sufficient gold, food and oil for your units.
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There are 6 kinds of units:
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Foot soldiers, who do melee infantry damage and need to reach the opponent before they can deal damage.
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Ranged units, who do ranged infantry damage and will directly start to fire.
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Mounted units, who do melee or ranged infantry damage depending on the unit. They are almost always the fastest units.
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Artillery, which does ranged vehicle damage and will be doing the majority of the damage. They are very slow.
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Vehicles, which do ranged vehicle damage.
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Air units, which will do air damage
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Warning: You may only build military units in your age and one age back. (''eg. ''once you reach Feudal, you will no longer be able to make [[Spearmen]] or [[Gielinor warriors (Unit)|Gielinor Warriors]].)
   
 
''If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonuses as noted above.''
 
''If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonuses as noted above.''

Revision as of 14:13, November 8, 2011

Military units are the core of combat. They are trained at a training Yard during the Ancient, Classical and Feudal age, and at a recruitment office during the Renaissance, Imperial, Industrial, Modern and Future age. Units have variating speed, attack and defense power, training time and upkeep. The 8Realms team also hinted at hidden stats, which are not shown to prevent players from complete mastering combat.

Unit speed defines which units will be hit first (the fastest units will take the damage before the slower ones) and how fast your army reaches a tile (the slowest unit decides the time), and can be improved by research, wonders or by building a lookout post (which can be upgraded to a watchtower in the Imperial and a aerodrome in the Modern age).

Attack and defense power tell you how strong your unit is. Higher attack means more damage, and higher defense means more sustainability. These can be increased by research and wonders. More attack and defense usually means more upkeep.

Training time is the time it takes to train a single unit. Having more than one training facility (Training Yard, Recruitment Office, and Army Fort) can affect the training time for all units, as can some wonders and research.

Unit upkeep tells you how much food, gold, and in the later ages oil is needed to maintain a single unit. Without food or gold, you will lose your units, and without oil unit will no longer march or even fire. Upkeep can be reduced through research and wonders. It is very import to always have sufficient gold, food and oil for your units.

There are 6 kinds of units: Foot soldiers, who do melee infantry damage and need to reach the opponent before they can deal damage. Ranged units, who do ranged infantry damage and will directly start to fire. Mounted units, who do melee or ranged infantry damage depending on the unit. They are almost always the fastest units. Artillery, which does ranged vehicle damage and will be doing the majority of the damage. They are very slow. Vehicles, which do ranged vehicle damage. Air units, which will do air damage

Warning: You may only build military units in your age and one age back. (eg. once you reach Feudal, you will no longer be able to make Spearmen or Gielinor Warriors.)

If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonuses as noted above.

Military Resource Requirements Table

Ancient

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood small Stone small Iron small Time small Food upkeep Gold upkeep ArmyValue small Speed small Attack small Defence small
Spearmen1010 05 00:141 15.3251-1-03-2-1Barracks 1
Gielinor Warriors12015 05 00:142 26.8203-1-02-2-1Barracks 3

1 Only accessible if this game is played via the Beta key given through email.

Classical

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood small Stone small Iron small Time small Food upkeep Gold upkeep ArmyValue small Speed small Attack small Defence small
Archers2010 50 00:143 313.8203-2-01-1-1Barracks 3
Swordsmen200 200 00:143 29.3304-2-03-2-1Barracks 3,
Blacksmith 1
Scouts4010 100 00:114 222.63405-3-01-2-1Stable 1,
Barracks 3
Phalanxes1510 200 00:144 411.95155-3-06-5-1Barracks 5,
Blacksmith 2
Gladii300 100 00:144 414.55356-4-03-2-1Barracks 4,
Blacksmith 2
Ballistaes2095 500 00:5110 1026.7510-8-01-1-1Barracks 4,
Blacksmith 1,
Armoury 1
Knight4010 400 00:118 746.65358-6-03-4-1Stable 1,
Barracks 3,
Blacksmith 2
Re-curve Bowmen1020 100 00:144 217.6253-2-02-1-1Barracks 4
Flaming Archer2030 50 00:145 322.6254-3-02-1-1Barracks 5,
Blacksmith 2
Scorpios2070 300 00:548 821.1108-6-01-1-1Barracks 5,
Blacksmith 2
Chevaliers5010 200 00:128 736.3506-4-03-2-1Stable 2,
Barracks 4,
Blacksmith 2
Polybolos20150 700 00:5112 1523.8312-10-02-2-1Barracks 6,
Blacksmith 3,
Armoury 1
Ritters5020 500 010 837306-5-05-6-1Stable 3,
Barracks 6,
Blacksmith 3,
Armoury 1

Feudal

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood small Stone small Iron small Time small Food upkeep Gold upkeep ArmyValue small Speed small Attack small Defence small
Horsemen9520 600 00:2112 1289.74518-16-016-14-1Training Yard 1,
Stable 3,
Barracks 6,
Blacksmith 3
Crusaders9520 600 00:2316 1891.24516-20-012-18-1Barracks ?,
Stable 4,
Blacksmith 4,
Training Yard 3
Templars9540 600 00:2314 14984020-17-015-13-1Barracks 9,
Stable 5,
Blacksmith 5,
Training Yard 4
Catapults95120 800 04:1520 2564.41022-20-03-3-1Training Yard 2,
Barracks 6,
Armoury 2
Mangonels95120 800 04:4315 20561518-18-02-2-1Barracks ?,
Armoury 2,
Training Yard 3
Onagers95120 800 04:4328 3578525-25-03-3-1Barracks ?,
Armoury 3,
Training Yard 4
Longbowmen3050 150 00:256 765.43014-10-09-7-1Training Yard 1,
Barracks 6
Agincourt Bowmen4060 100 00:246 856.83512-9-013-12-1Training Yard 2,
Barracks 7
Master Archers6060 300 00:278 2077.53015-15-010-10-1Training Yard 4,
Barracks 9
Pikemen3030 300 00:255 838.63015-14-012-11-1Training Yard 1,
Barracks 6,
Blacksmith 3
Halberdiers4020 500 00:266 733.42513-12-016-14-1Training Yard 2,
Barracks 7,
Blacksmith 3
Pollaxers3030 100 00:265 1044.14018-13-09-8-1Training Yard 3,
Barracks 8,
Blacksmith 4

Renaissance

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood small Stone small Iron small Time small Food upkeep Gold upkeep ArmyValue small Speed small Attack small Defence small
Honour Corpsmen22080 1000 01:0432 321896040-30-030-30-2Recruitment Office 3,
Training Yard 8,
Stable 7
Explorers18030 600 00:4620 251416530-22-022-20-2Recruitment Office 1,
Training Yard 4,
Stable 5
Gendarmes2000 700 00:4024 301288027-20-020-18-2Recruitment Office 2,
Training Yard 6,
Stable 6
Demi-Lancers22070 900 01:2132 371684535-28-025-23-2Recruitment Office 3,
Training Yard 8,
Stable 7
Crossbowmen6060 500 00:5712 15125.93526-21-217-15-2Recruitment Office 1,
Training Yard 4,
Blacksmith 5
Arbalests5050 500 00:5813 251244025-22-315-15-2Recruitment Office 2,
Training Yard 5,
Blacksmith 6
Repeating Crossbowmen7070 700 00:5712 251433029-25-316-14-2Recruitment Office 3,
Training Yard 7,
Blacksmith 7
Matchlock Gunner100100 1000 00:5720 301723035-30-520-18-3Recruitment Office ?,
Training Yard 8,
Blacksmith 7
Trebuchets250200 70200 09:0535 401061237-32-35-5-3Recruitment Office 2,
Training Yard 4,
Armoury 3
Couillards200160 700 9:2528 ±1 30 ±1911832-26-53-3-3Foundry 1,
Armoury 3,
Training Yard 6,
Recruitment Office ?
Firebrands300200 700 9:2549 ±2 51 ±2126742-38-56-6-3Recruitment Office 3,
Training Yard 8,
Armoury 4,
Foundry 2
Steyr Bombard250200 1500 09:2530 401391045-40-810-10-5Recruitment Office ?,
Training Yard 8,
Armoury 4
Flying Machine212060 2000 09:5048 50134.87030-25-105-5-3Recruitment Office 1,
Foundry 1,
Armory 3,
Training Yard 6
Bombadiers3120200 600 04:5015 70176.05035-32-625-22-4Recruitment Office 1,
Training Yard 6,
Armoury 3,
Foundry 1

2 Unlocked via the Leonardo's Workshop Wonder.
3 Unlocked via the Gunpowder Wonder.

Imperial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron small Stone small Coal small Time small Food upkeep Gold upkeep ArmyValue small Speed small Attack small Defence small
Musketeers90 600 30 01:5113 251935040-32-525-22-4Recruitment Office ?,
Academy 1,
Gunsmith 1
Grenadiers95 800 70 ?12? 20?6043-38-220-18-3Gunsmith 3,
Academy 3
Redcoats80 700 30 1:4213 211725535-30-625-22-5?
Cavalrymen200 900 60 01:1930 102218045-38-633-30-4Recruitment Office ?,
Academy 1,
Gunsmith 1,
Stable 8
Dragoons220 950 50 1:1624 332107543-36-635-33-5Stable 9
Gunsmith 2
Academy 2
Hussars240 700 20 1:1623 491989540-35-230-25-6Stable 10
Gunsmith 3
Academy 3
Cannons300 900 95 12:5534 681541550-45-88-8-7Armory 4
Factory 1
Gunsmith 2
Long Guns300 950 130 12:5740 93179.51058-52-1012-12-8Gunsmith 3,
Armoury 5,
Recruitment Office 8
Falconets250 700 90 12:5527 591322445-40-56-6-7Armoury 4

Industrial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron small Coal small Oil Time small Food upkeep Gold upkeep Oil upkeep ArmyValue small Speed small Attack small Defence small
Riflemen9590 600 03:3625 400241.566050-40-736-30-5Army Fort 1,
Academy 4,
Gunsmith 4
Marksmen9590 090 03:3528 5602653060-30-1125-20-2Army Fort 3
Gunsmith 5
Academy 5
Commandos9590 600 03:3519 3502566552-45-845-40-8Army Fort 4,
Academy 7,
Gunsmith 7
Artillery400200 075 10:450 8034183.91770-50-1015-15-5Army Fort 1,
Gunsmith 5,
Factory 4,
Armoury 5
Field Gun400200 ?50 ?0 6731?1780-50-536-30-5Army Fort ?,
Gunsmith 7,
Factory 6,
Armoury 7
Howitzers300150 5652 ?0 6734?1570-70-1515-20-7Army Fort 4,
Gunsmith 6,
Factory 5,
Armoury 6

Modern

Future

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron small Oil Aluminium small Time small Food upkeep Gold upkeep Oil upkeep ArmyValue small Speed small Attack small Defence small
Infantrymen150 95 70 ? ?21 5204177575-52-1555-45-20Army Fort ?,
Academy 8,
Gunsmith 8
Panzergrenadiers150 120 90 ?19 4904137065-70-1050-55-10Army Fort ?,
Academy 9,
Gunsmith 9
Marines? ? ? ? ?23 5904138070-55-1560-45-20Army Fort ?,
Academy ?,
Gunsmith ?
Fighters200 200 300 300 9:450 13279515.7515030-55-9030-30-60Aerodrome 1,
Vehicle Bay 1,
Factory 7
Bombers200 ? ? ? ?0 13884?13095-110-4030-30-25Aerodrome ?,
Vehicle Bay ?,
Factory ?
Attack Choppers? ? ? ? ?? 14592?12090-120-4050-50-35Aerodrome ?,
Vehicle Bay ?,
Factory ?
Tanks600 500 200 25 ?0 7939?9080-75-2565-65-30Armoury 8,
Factory 7,
Vehicle Bay 1
Tank Hunters? ? ? ? ?0 9939?8550-120-1565-75-30?
Infantry Fighting Vehicles? ? ? ? ?0 8233?9595-55-4065-50-40?
Rocket Artillary? ? ? ? ?0 11866?2085-80-4022-20-15?
Flak Cannons? ? ? ? ?0 9952?1840-70-9025-25-40?
Nebelwerfer? ? ? ? ?0 10558?2595-55-1520-15-10?
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron small Oil Aluminium small Time small Food upkeep Gold upkeep Oil upkeep ArmyValue small Speed small Attack small Defence small
Interceptors? ? ? ? ?? ???????
NGAD? ? ? ? ?? ???????
VTOL? ? ? ? ?? ???????
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