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12|ugold=12|value=89.7|speed=45|attack=18-16-0|defense=16-14-1|buildings=Training Yard 1,<br />Stable 3,<br />Barracks 6,<br />Blacksmith 3}} |
12|ugold=12|value=89.7|speed=45|attack=18-16-0|defense=16-14-1|buildings=Training Yard 1,<br />Stable 3,<br />Barracks 6,<br />Blacksmith 3}} |
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{{MilitaryLine|name=[[Crusaders]]|tfood=95|twood=20|tstone=0|tiron=60|time=00:23|ufood=16|ugold=18|value=91.2|speed=45|attack=16-20-0|defense=12-18-1|buildings=Barracks ?,<br />Stable 4,<br />Blacksmith 4,<br />Training Yard 3}} |
{{MilitaryLine|name=[[Crusaders]]|tfood=95|twood=20|tstone=0|tiron=60|time=00:23|ufood=16|ugold=18|value=91.2|speed=45|attack=16-20-0|defense=12-18-1|buildings=Barracks ?,<br />Stable 4,<br />Blacksmith 4,<br />Training Yard 3}} |
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− | {{MilitaryLine|name=[[Templars]]|tfood=95|twood=40|tstone=0|tiron=60|time=00:23|ufood=14|ugold=14|value=98|speed=40|attack=20-17-0|defense=15-13-1|buildings=Barracks |
+ | {{MilitaryLine|name=[[Templars]]|tfood=95|twood=40|tstone=0|tiron=60|time=00:23|ufood=14|ugold=14|value=98|speed=40|attack=20-17-0|defense=15-13-1|buildings=Barracks 9,<br />Stable 5,<br />Blacksmith 5,<br />Training Yard 4}} |
{{MilitaryLine|name=[[Catapults]]|tfood=95|twood=120|tstone=0|tiron=80|time=04:15|ufood=20|ugold=25|value=64.4|speed=10|attack=22-20-0|defense=3-3-1|buildings=Training Yard 2,<br />Barracks 6,<br />Armoury 2}} |
{{MilitaryLine|name=[[Catapults]]|tfood=95|twood=120|tstone=0|tiron=80|time=04:15|ufood=20|ugold=25|value=64.4|speed=10|attack=22-20-0|defense=3-3-1|buildings=Training Yard 2,<br />Barracks 6,<br />Armoury 2}} |
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{{MilitaryLine|name=[[Mangonels]]|tfood=95|twood=120|tstone=0|tiron=80|time=04:43|ufood=15|ugold=20|value=56|speed=15|attack=18-18-0|defense=2-2-1|buildings=Barracks ?,<br />Armoury 2,<br />Training Yard 3}} |
{{MilitaryLine|name=[[Mangonels]]|tfood=95|twood=120|tstone=0|tiron=80|time=04:43|ufood=15|ugold=20|value=56|speed=15|attack=18-18-0|defense=2-2-1|buildings=Barracks ?,<br />Armoury 2,<br />Training Yard 3}} |
Revision as of 08:31, 22 July 2011
The different military units have different stats. You may only build military units in your age and one age back. (eg. once you reach Feudal, you will no longer be able to make Spearmen and Gielinor Warriors.) Reminder: The greater the strength and/or number of army units, the more Food and Gold is consumed by those units.
If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonus (Researches, Wonders, etc)! Alternatively, you may also edit values of many units all at once if they all have been upgraded evenly, so that we can still fairly compare units of one same age.
Military Resource Requirements Table
Ancient
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Spearmen 10 10 0 5 00:14 1 1 5.3 25 1-1-0 3-2-1 Barracks 1 Gielinor Warrior* 20 15 0 5 align=center align=center |2 2 6.8 20 3-2-1 2-2-1 Barracks 3
* Only accessible if this game is played via the beta key given through email.
Classical
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Archer 20 10 5 0 00:14 3 3 13.8 20 3-2-0 1-1-1 Barracks 3 Swordsmen 20 0 20 0 00:14 3 2 9.3 30 4-2-0 3-2-1 Barracks 3,
Blacksmith 1Scout 40 10 10 0 00:11 4 2 22.63 40 5-3-0 1-2-1 Stable 1,
Barracks 3Phalanxes 15 10 20 0 00:14 4 4 11.95 15 5-3-0 6-5-1 Barracks 5,
Blacksmith 2Gladii 30 0 10 0 00:14 4 4 14.55 35 6-4-0 3-2-1 Barracks 4,
Blacksmith 2Ballistae 20 95 50 0 00:51 10 10 26.7 5 10-8-0 1-1-1 Barracks 4,
Blacksmith 1,
Armoury 1Knights 40 10 40 0 00:11 8 7 46.65 35 8-6-0 3-4-1 Stable 1,
Barracks 3,
Blacksmith 2Re-Curve Bowmen 10 20 10 0 00:14 4 2 17.6 25 3-2-0 2-1-1 Barracks 4 Flaming Archer 20 30 5 0 00:14 5 3 22.6 25 4-3-0 2-1-1 Barracks 5,
Blacksmith 2Scorpio 20 70 30 0 00:54 8 8 21.1 10 8-6-0 1-1-1 Barracks 5,
Blacksmith 2Chevalier 50 10 20 0 00:12 8 7 36.3 50 6-4-0 3-2-1 Stable 2,
Barracks 4,
Blacksmith 2Polyboli 20 150 70 0 00:51 12 15 23.8 3 12-10-0 2-2-1 Barracks 6,
Blacksmith 3,
Armoury 1Ritter 50 20 50 0 0 10 8 0 30 6-5-0 5-6-1 Stable 3,
Barracks 6,
Blacksmith 3,
Armoury 1
Feudal
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Horsemen 95 20 60 0 00:21 12 12 89.7 45 18-16-0 16-14-1 Training Yard 1,
Stable 3,
Barracks 6,
Blacksmith 3Crusaders 95 20 60 0 00:23 16 18 91.2 45 16-20-0 12-18-1 Barracks ?,
Stable 4,
Blacksmith 4,
Training Yard 3Templars 95 40 60 0 00:23 14 14 98 40 20-17-0 15-13-1 Barracks 9,
Stable 5,
Blacksmith 5,
Training Yard 4Catapults 95 120 80 0 04:15 20 25 64.4 10 22-20-0 3-3-1 Training Yard 2,
Barracks 6,
Armoury 2Mangonels 95 120 80 0 04:43 15 20 56 15 18-18-0 2-2-1 Barracks ?,
Armoury 2,
Training Yard 3Onagers 95 120 80 0 04:43 28 35 78 5 25-25-0 3-3-1 Barracks ?,
Armoury 3,
Training Yard 4Longbowmen 30 50 15 0 00:25 6 7 65.4 30 14-10-0 9-7-1 Training Yard 1,
Barracks 6Agincourt Bowmen 40 60 10 0 00:24 6 8 56.8 35 12-9-0 13-12-1 Training Yard 2,
Barracks 7Master Archers 60 60 30 0 00:27 8 20 77.5 30 15-15-0 10-10-1 Training Yard 4,
Barracks 9Pikemen 30 30 30 0 00:25 5 6 38.6 30 15-14-0 12-11-1 Training Yard 1,
Barracks 6,
Blacksmith 3Halberdiers 40 20 50 0 00:26 6 7 33.4 25 13-12-0 16-14-1 Training Yard 2,
Barracks 7,
Blacksmith 3Pollaxers 30 30 10 0 00:26 5 10 44.1 40 18-13-0 9-8-1 Training Yard 3,
Barracks 8,
Blacksmith 4
Renaissance
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Explorers 180 30 60 0 00:46 20 25 141 65 30-22-0 22-20-2 Recruitment Office 1,
Training Yard 4,
Stable 5Gendarmes 200 ? 70 0 00:40 24 30 128 80 27-20-0 20-18-2 Recruitment Office 2,
Training Yard 6,
Stable 6Demi Lancers 220 70 90 0 01:21 32 37 168 45 35-28-0 25-23-2 Recruitment Office 3,
Training Yard 8,
Stable 7Crossbowmen 60 60 50 0 00:57 12 15 125.9 35 26-21-2 17-15-2 Recruitment Office 1,
Training Yard 4,
Blacksmith 5Arbalests 50 50 50 0 00:58 13 25 124 40 25-22-3 15-15-2 Recruitment Office 2,
Training Yard 5,
Blacksmith 6Repeating Crossbowmen 70 70 70 0 00:57 12 25 143 30 29-25-3 16-14-2 Recruitment Office 3,
Training Yard 7,
Blacksmith 7Trebuchets 250 200 70 200 09:05 35 40 106 12 37-32-3 5-5-3 Recruitment Office 2,
Training Yard 4,
Armoury 3Couillards 200 160 70 0 9:25 28 ±1 30 ±1 91 18 32-26-5 3-3-3 Foundry 1,
Armoury 3,
Training Yard 6,
Recruitment Office ?Firebrands 300 200 70 0 9:25 49 ±2 51 ±2 126 7 42-38-5 6-6-3 Recruitment Office 3,
Training Yard 8,
Armoury 4,
Foundry 2Flying Machine* 120 60 200 0 09:50 48 50 134.8 70 30-25-10 5-5-3 Recruitment Office 1,
Foundry 1,
Armory 3,
Training Yard 6Bombadier* 120 200 60 0 04:50 15 70 176.0 50 35-32-6 25-22-4 Recruitment Office 1,
Training Yard 6,
Armoury 3,
Foundry 1
* Unlocked via a Wonder.
Imperial
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Musketeer 90 0 30 60 01:51 11 21 198 50 41-33-5 26-23-4 Recruitment Office ?,
Academy 1,
Gunsmith 1Grenadier 95 80 70 align=center align=center |12? 20 align=center align=center |60 43-38-2 20-18-3 Gunsmith 3,
Academy 3Redcoat align=center align=center align=center align=center align=center align=center | Cavalryman 200 0 60 90 01:19 30 10 221 80 45-38-6 33-30-4 Recruitment Office ?,
Academy 1,
Gunsmith 1,
Stable 8Dragoon align=center align=center align=center align=center align=center align=center | Hussar align=center align=center align=center align=center align=center align=center | Cannon 225 0 67 71 align=center align=center |33 66 0 align=center align=center |15 50-45-8 8-8-7 Long Gun align=center align=center align=center align=center align=center align=center | Falconet align=center align=center align=center |22 45-40-5 6-6-7 Gunsmith 2,
Armoury 4,
Factory 1
Industrial
Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required Rifleman 95 90 60 0 03:36 25 40 0 241.56 60 50-40-7 36-30-5 Army Fort 1,
Academy 4,
Gunsmith 4Marksman 95 90 0 90 03:35 28 56 0 265 30 60-30-11 25-20-2 Army Fort 3
Gunsmith 5
Academy 5Commando 95 90 60 0 03:35 19 35 0 256 65 52-45-8 45-40-8 Army Fort ?,
Academy ?,
Gunsmith 7Artillery 400 200 0 75 10:45 0 80 34 183.9 17 70-50-10 15-15-5 Army Fort 1,
Gunsmith 5,
Factory 4,
Armoury 5Field Gun 400 200 align=center align=center |50 align=center align=center |0 67 31 align=center align=center |25 80-50-5 36-30-5 Army Fort ?,
Gunsmith 7,
Factory 6,
Armoury 7Howitzer align=center align=center align=center align=center align=center align=center |