8Realms Wiki
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{{MilitaryTableHead II}}
 
{{MilitaryTableHead II}}
 
{{MilitaryLine|name = [[Rifleman]]
 
{{MilitaryLine|name = [[Rifleman]]
|tfood = 95|twood = 90|tstone = 60|tiron = 0|time = 03:51|ufood = 25|ugold = 40|value = 241.56|speed = 65|attack = 50-40-7|defense = 36-30-5|buildings = Army Fort 1, Academy 4, Gunsmith 4}} {{Template:MilitaryLine
+
|tfood = 95|twood = 90|tstone = 60|tiron = 0|time = 03:51|ufood = 25|ugold = 40|uoil=0|value = 241.56|speed = 65|attack = 50-40-7|defense = 36-30-5|buildings = Army Fort 1, Academy 4, Gunsmith 4}} {{Template:MilitaryLine
 
|name = [[Commando]]}}
 
|name = [[Commando]]}}
 
{{Template:MilitaryLine|name = [[Marksman]]}}
 
{{Template:MilitaryLine|name = [[Marksman]]}}
{{Template:MilitaryLine|name = [[Artillery]]|tfood = 400|twood = 200|tstone = 75|tiron = 0|time = 10:45|value = 183.9|ufood = 34|ugold = 80|speed = 25|attack = 70-50-10|defense = 15-15-5|buildings = Army Fort 1, Gunsmith 5, Factory 4, Armoury 5}}
+
{{Template:MilitaryLine|name = [[Artillery]]|tfood = 400|twood = 200|tstone = 75|tiron = 0|time = 10:45|value = 183.9|ufood = 34|ugold = 80|uoil=0|speed = 25|attack = 70-50-10|defense = 15-15-5|buildings = Army Fort 1, Gunsmith 5, Factory 4, Armoury 5}}
 
{{Template:MilitaryLine|name = [[Field Gun]]}}
 
{{Template:MilitaryLine|name = [[Field Gun]]}}
 
{{Template:MilitaryLine|name = [[Howitzer]]}}
 
{{Template:MilitaryLine|name = [[Howitzer]]}}

Revision as of 21:14, 1 July 2011

The different military units have different stats. You may only build military units in your age and one age back. (eg. once you reach Feudal, you will no longer be able to make Spearmen and Gielinor Warriors.) Reminder: The greater the strength and/or number of army units, the more Food and Gold is consumed by those units.

If you wish to edit the values in the following table, please make sure that you insert the "base" values, meaning that it is not improved by any bonus (Researches, Wonders, etc)! Alternatively, you may also edit values of many units all at once if they all have been upgraded evenly, so that we can still fairly compare units of one same age.


Military Resource Requirements Table

Ancient

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Spearmen 10 10 0 5 00:14 1 1 5.3 25 1-1-0 3-2-1 Barracks 1
Gielinor Warrior* 20 15 0 5 align=center align=center |2 2 6.8 20 3-2-1 2-2-1 Barracks 3
* Only accessible if this game is played via the beta key given through email.

Classical

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Archer 20 10 5 0 00:14 3 3 13.8 20 3-2-0 1-1-1 Barracks 3
Swordsmen 20 0 20 0 00:14 3 2 9.3 30 4-2-0 3-2-1 Barracks 3, Blacksmith 1
Scout 40 10 10 0 00:11 4 2 22.63 40 5-3-0 1-2-1 Stable 1, Barracks 3
Phalanxes 15 10 20 0 00:14 4 4 11.95 15 5-3-0 6-5-1 Barracks 5, Blacksmith 2
Gladii 30 0 10 0 00:14 4 4 14.55 35 6-4-0 3-2-1 Barracks 4, Blacksmith 2
Ballistae 20 95 50 0 00:51 10 10 26.7 5 10-8-0 1-1-1 Barracks 4, Blacksmith 1, Armoury 1
Knights 40 10 40 0 00:11 8 7 46.65 35 8-6-0 3-4-1 Stable 1, Barracks 3, Blacksmith 2
Re-Curve Bowmen 10 20 10 0 00:14 4 2 17.6 25 3-2-0 2-1-1 Barracks 4
Flaming Archer 20 30 5 0 00:14 5 3 22.6 25 4-3-0 2-1-1 Barracks 5, Blacksmith 2
Scorpio 20 70 30 0 00:54 8 8 21.1 10 8-6-0 1-1-1 Barracks 5, Blacksmith 2
Chevalier 50 10 20 0 00:12 8 7 36.3 50 6-4-0 3-2-1 Stable 2, Barracks 4, Blacksmith 2
Polyboli 20 150 70 0 00:51 12 15 23.8 3 12-10-0 2-2-1 Barracks 6, Blacksmith 3, Armoury 1
Ritter 50 20 50 0 0 10 8 0 30 6-5-0 5-6-1 Stable 3, Barracks 6, Blacksmith 3, Armoury 1

Feudal

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Horsemen 95 20 60 0 00:21 12 12 89.7 45 18-16-0 16-14-1 Training Yard 1, Stable 3, Barracks 6, Blacksmith 3
Crusaders 95 20 60 0 00:23 16 18 91.2 45 16-20-0 12-18-1 Barracks ?, Stable 4, Blacksmith 4, Training Yard 3
Templars 95 40 60 0 00:23 14 14 98 40 20-17-0 15-13-1 Barracks ?, Stable 5, Blacksmith 5, Training Yard 4
Catapults 95 120 80 0 04:15 20 25 64.4 10 22-20-0 3-3-1 Training Yard 2, Barracks 6, Armoury 2
Mangonels 95 120 80 0 04:43 15 20 56 15 18-18-0 2-2-1 Barracks ?, Armoury 2, Training Yard 3
Onagers 95 120 80 0 04:43 28 35 78 5 25-25-0 3-3-1 Barracks ?, Armoury 3, Training Yard 4
Longbowmen 30 50 15 0 00:25 6 7 65.4 30 14-10-0 9-7-1 Training Yard 1, Barracks 6
Agincourt Bowmen 40 60 10 0 00:24 6 8 56.8 35 12-9-0 13-12-1 Training Yard 2, Barracks 7
Master Archers 60 60 30 0 00:27 8 20 77.5 30 15-15-0 10-10-1 Training Yard 4, Barracks 9
Pikemen 30 30 30 0 00:25 5 6 38.6 30 15-14-0 12-11-1 Training Yard 1, Barracks 6, Blacksmith 3
Halberdiers 40 20 50 0 00:26 6 7 33.4 25 13-12-0 16-14-1 Training Yard 2, Barracks 7, Blacksmith 3
Pollaxers 30 30 10 0 00:26 5 10 44.1 40 18-13-0 9-8-1 Training Yard 3, Barracks 8, Blacksmith 4

Renaissance

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Wood Stone Iron Time Required Food upkeep Gold Upkeep Army Value Speed Attack Defense
Explorers 180 30 60 0 00:46 20 25 141 65 30-22-0 22-20-2 Recruitment Office 1, Training Yard 4, Stable 5
Gendarmes 200 0 70 0 00:40 24 30 128 80 27-20-0 20-18-2 Recruitment Office 2, Training Yard 6, Stable 6
Demi Lancers 220 70 90 0 01:21 32? 40? 168 45 35-28-0 25-23-2 Recruitment Office 3, Training Yard 8, Stable 7
Crossbowmen 60 60 50 0 00:57 12 15 125.9 35 26-21-2 17-15-2 Recruitment Office 1, Training Yard 4, Blacksmith 5
Arbalests 50 50 50 0 00:58 13 25 124 40 25-22-3 15-15-2 Recruitment Office 2, Training Yard 5, Blacksmith 6
Repeating Crossbowmen 70 70 70 0 00:57 12 25 143 30 29-25-3 16-14-2 Recruitment Office 3, Training Yard 7, Blacksmith 7
Trebuchets align=center align=center | align=center align=center | align=center align=center |35? 40? align=center align=center |12 37-32-3 5-5-3 Recruitment Office 2, Training Yard 4, Armoury 3
Couillards align=center align=center | align=center align=center | align=center align=center | align=center align=center align=center align=center align=center align=center |
Firebrands align=center align=center | align=center align=center | align=center align=center |47? 50? align=center align=center |7 42-38-5 6-6-3 Recruitment Office 3, Training Yard 8, Armoury 4
Flying Machine* 120 60 200 0 09:50 48 50 134.8 70 30-25-10 5-5-3 Recruitment Office 1, Foundry 1, Armory 3, Training Yard 6
Bombadier* 120 200 60 0 04:50 15 70 176.0 50 35-32-6 25-22-4 Recruitment Office 1, Training Yard 6, Armoury 3, Foundry 1
* Unlocked via a Wonder.

Imperial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Stone Coal Time Required Food Upkeep Gold Upkeep Army Value Speed Attack Defense
Musketeer 90 0 30 60 01:51 15 30 198 55 41-33-5 26-23-4 Recruitment Office ?, Academy 1, Gunsmith 1
Grenadier align=center align=center align=center align=center align=center align=center |
Redcoat align=center align=center align=center align=center align=center align=center |
Cavalryman 200 0 60 90 01:19 30 10 221 80 45-38-6 33-30-4 Recruitment Office ?, Academy 1, Gunsmith 1, Stable 8
Dragoon align=center align=center align=center align=center align=center align=center |
Hussar align=center align=center align=center align=center align=center align=center |
Cannon align=center align=center align=center align=center align=center align=center |
Long Gun align=center align=center align=center align=center align=center align=center |
Falconet align=center align=center align=center align=center align=center align=center |

Industrial

Military Unit Training Requirements Upkeep Cost Military Specifications Buildings Required
Food Iron Coal Oil Time Required Food Upkeep Gold Upkeep Oil Army Value Speed Attack Defense
Rifleman 95 90 0 60 03:51 25 40 0 241.56 65 50-40-7 36-30-5 Army Fort 1, Academy 4, Gunsmith 4
Commando align=center align=center align=center align=center align=center align=center |
Marksman align=center align=center align=center align=center align=center align=center |
Artillery 400 200 0 75 10:45 34 80 0 183.9 25 70-50-10 15-15-5 Army Fort 1, Gunsmith 5, Factory 4, Armoury 5
Field Gun align=center align=center align=center align=center align=center align=center |
Howitzer align=center align=center align=center align=center align=center align=center |