A Tax Office is a building discovered in the Feudal Age. This building is a refinery of gold and it increases the gold production just like a sawmill increases the wood production. This building increases the gold production of the city it's built in by levying more taxes on the citizens of your Empire (originally 1 gold per 2 population). It is important to research and construct this building in your settlement since it increases the gold production and gold is very important in later ages. It is replaced by the Bank in the Industrial Age.
Costs[]
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Feudal) | 3400 | 13,600 | 13,600 | 13,600 | - | - | - | 4:00:00 |
2 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 8:00:00 |
3 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 12:00:00 |
1 (Renaissance) | 6900 | 27,600 | 27,600 | 27,600 | - | - | - | 4:00:00 |
2 (Renaissance) | 6900 | 27,600 | 27,600 | 27,600 | - | - | - | 8:00:00 |
3 (Renaissance) | 10,350 | 41,400 | 41,400 | 41,400 | - | - | - | 12:00:00 |
1 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 4:00:00 |
2 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 8:00:00 |
3 (Imperial) | 18,000 | - | 72,000 | 72,000 | 72,000 | - | - | 12:00:00 |
4 (Imperial) | 18,000 | - | 72,000 | 72,000 | 72,000 | - | - | 24:00:00 |
1 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 4:00:00 |
2 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 8:00:00 |
3 (Industrial) | 36,000 | - | - | 144,000 | 144,000 | 144,000 | - | 12:00:00 |
4 (Industrial) | 36,000 | - | - | 144,000 | 144,000 | 144,000 | - | 24:00:00 |
1 (Modern) | 15,000 | - | - | 60,000 | - | 60,000 | 60,000 | 4:00:00 |
2 (Modern) | 30,000 | - | - | 120,000 | - | 120,000 | 120,000 | 8:00:00 |
3 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 12:00:00 |
4 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 24:00:00 |
5 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 24:00:00 |
1 (Future) | 50,000 | - | - | 200,000 | - | 200,000 | 200,000 | 4:00:00 |
2 (Future) | 100,000 | - | - | 400,000 | - | 400,000 | 400,000 | 8:00:00 |
3 (Future) | 150,000 | - | - | 600,000 | - | 600,000 | 600,000 | 12:00:00 |
Effects[]
Level | Normal effects | Elite effects | Requirements | |||||
---|---|---|---|---|---|---|---|---|
1 (Feudal) | 600 | 4050 | 0% | ? | ? | ? | Market 1 (Feudal) | - |
2 (Feudal) | 600 | 121,000 | 1% | ? | ? | ? | - | Income Tax |
3 (Feudal) | 600 | 162,000 | 2% | ? | ? | ? | - | - |
1 (Renaissance) | 800 | 9600 | 5% | ? | ? | ? | Market 1 (Renaissance) | - |
2 (Renaissance) | 800 | 10,000 | 6% | ? | ? | ? | - | - |
3 (Renaissance) | 800 | 12,000 | 6% | ? | ? | ? | ? | Revenue |
4 (Renaissance) | 800 | 13,000 | 7% | ? | ? | ? | - | - |
1 (Imperial) | 1000 | 16,000 | 10% | 1000 | 247,000 | 11% | Market 1 (Imperial) | - |
2 (Imperial) | 1000 | ? | 11% | ? | ?1000000 | ? | ? | ? |
3 (Imperial) | 1000 | 19,000 | 12% | ? | ? | ? | ? | Progressive Taxation |
4 (Imperial) | 1000 | 660,000 | 12% | ? | ? | ? | - | - |
1 (Industrial) | 1400 | 25,000 | 15% | ? | ? | ? | Market 1 (Industrial) | - |
2 (Industrial) | 1400 | 27,000 | 16% | ? | ? | ? | - | - |
3 (Industrial) | 1400 | 630,000 | 17% | ? | ? | ? | - | Tax Policy |
4 (Industrial) | 1400 | 1,000,000 | 18% | ? | ? | ? | - | - |
1 (Modern) | 1800 | 216,000 | 20% | ? | ? | ? | Market 1 (Modern) | - |
2 (Modern) | 1800 | 648,000 | 21% | ? | ? | ? | - | - |
3 (Modern) | 1800 | 1,000,000 | 22% | ? | ? | ? | - | - |
4 (Modern) | 1800 | 1,700,000 | 25% | ? | ? | ? | ? | ? |
5 (Modern) | 1800 | 2,100,000 | 25% | ? | ? | ? | ? | ? |
1 (Future) | 2500 | 300,000 | 30% | ? | ? | ? | Market 1 (Future) | ? |
2 (Future) | 2500 | 600,000 | 32% | ? | ? | ? | - | - |
Gallery[]
Strategy Aides[]
Observations[]
- At one player's city, the tax office level 3 was responsible for less than 300 of the gold income... approx 6% of the 4 city town. (is this a useful use of an open/resource space?)
- Other than the gold it produces, the Tax Office doesn't appear to help advance the building of anything else.
- There are many buildings that require other buildings or levels before they can be built or upgraded.
- You need a Tax Office 3 (Feudal) to research "Land Tax", allowing you to raise tax rates above 25%.
Logical Conclusions[]
- (1&2&3) since Town Hall and Parade Ground are two of the 'buildings that need other buildings' and they both are requirements for advancement... logical conclusion is that the tax office might not be worth the 'expense' in the early part of the game... even the research time might better spent elsewhere if you have higher priority items to research.
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |