Time values may represent the benefits of wonders and research and number of libraries/universities already completed so your mileage will likely vary. To calculate the exact value, divide the Research Points Column by the sum of the levels of all your libraries.
Name | Picture | Library Level Required | Research Points | Prerequisites | Rewards | ||
---|---|---|---|---|---|---|---|
Agincourt bowman | 8 | 5:00:00 | 2000 | 150:00:00 | Longbowman | Enables: Agincourt bowmen | |
Bartering | 7 | 5:21:00 | 1,600 | 75:00:00 | None | Gain more resources from captured tiles | |
Box mining | 8 | 5:50:00 | 3,000 | 175:00:00 | Stone mason | +5% production from quarries | |
Capitol | 9 | 12:30:00 | 5,000 | 225:00:00 | None | Enables: Capitol | |
Caravans | 9 | 6:56:00 | 5,000 | 125:00:00 | Taxation | Improves resources gained from trading | |
Catapult | 8 | 12:30:00 | 1,800 | ? | Training yard | Enables: Catapults | |
Cottage | 7 | 7:08:00 | 1600 | 100:00:00 | Town hall | Enables: Cottages | |
Crusader | 9 | 8:20:00 | 10,000 | 250:00:00 | Horseman | Enables: Crusaders | |
Fishing weir | 9 | 13:53:00 | 3,000 | 250:00:00 | None | +20% food production from fisheries | |
Governance II | 8 | 9:22:00 | 1,800 | 150:00:00 | None | Enables an additional settlement | |
Halberdier | 9 | 6:40:00 | 3000 | 200:00:00 | Pikeman | Enables: Halberdiers | |
Hardened arrows | 7 | 3:34:00 | 1,600 | 50:00:00 | None | Improves: Archers, Re-curve bowmen, and Flaming archers | |
Hematite enrichment | 10 | 9:10:00 | 15,000 | 275:00:00 | None | +10% iron production from iron mines | |
Hill construction | 8 | 3:07:00 | 3,000 | 50:00:00 | None | Allows construction on hill tiles | |
Horseman | 8 | 5:50:00 | 1,800 | 175:00:00 | Training yard | Enables: Horseman | |
Knight training | 6 | 4:41:00 | 1,600 | 75:00:00 | Knight, Swordsmanship | Improves: Knights, Chevaliers, and Ritters | |
Longbowman | 7 | 3:20:00 | 1,600 | 100:00:00 | Training yard | Enables: Longbowmen | |
Mangonel | 9 | 7:30:00 | 10,000 | 225:00:00 | Catapult | Enables: Mangonels | |
Master Archer | 9 | 6:40:00 | 3000 | 200:00:00 | Longbowman | Enables: Master archer | |
Metallurgy | 7 | 3:34:00 | 1,600 | 50:00:00 | None | +2% iron production from Iron mines | |
Moral Philosophy | 10 | 12:30:00 | 15,000 | 275:00:00 | Reformation | Improves culture gained from buildings | |
Onager | 10 | 9:10:00 | 15,000 | 275:00:00 | Catapult | Enables: Onager | |
Pikemen | 7 | ? | 1,600 | ? | Training Yard | Enables Pikemen | |
Pollaxers | 8 | 5:50:00 | 3000 | 175:00:00 | Pikeman | Enables: Pollaxers | |
Rations | 8 | 9:43:00 | 3,000 | 175:00:00 | Governance II | Lowers troop upkeep | |
Reformation | 9 | 12:30:00 | 10,000 | 225:00:00 | None | Improves culture gained from buildings | |
Revenue | 10 | 9:10:00 | 15,000 | 275:00:00 | Caravans | Improves Tax Income | |
Room And Pillar Mining | 9 | 6:40:00 | 5000 | 200:00:00 | Box mining | +10% stone production from quarries | |
Sculpture | 9 | 11:21:00 | 10,000 | 250:00:00 | Capitol | Improves culture gained from luxuries | |
Selective Logging | 7 | 5:21:00 | 1,800 | 75:00:00 | None | +5% wood production from Logging camp | |
Smelting | 7 | 3:26:00 | 3,000 | 100:00:00 | Metallurgy | +10% iron production from iron mine | |
Stone Mason | 8 | 9:22:00 | 1,800 | 150:00:00 | None | Enables: Stone mason | |
Stone Road | 9 | 4:10:00 | 3,000 | 75:00:00 | None | Increases resources from trade links | |
Supply Chain | 9 | 7:30:00 | 5,000 | 225:00:00 | Rations | Lowers troop upkeep | |
Tax Office | 8 | 9:22:00 | 12,000 | 150:00:00 | Cottage | Enables: Tax office | |
Taxation | 9 | 6:40:00 | 3000 | 200:00:00 | Tax Office | Improves tax income | |
Templars | 8 | 9:10:00 | 15000 | 275:00:00 | Horseman | Enables: Templars | |
Timber Management | 8 | 3:26:00 | 3000 | 100:00:00 | Selective Logging | +10% wood production from logging camp | |
Torsion Ballista | 7 | 3:34:00 | 1,600 | 50:00:00 | Ballista | Improves: Ballista, Scorpio, and Polyboli | |
Town Hall | 7 | 3:34:00 | 1,500 | 50:00:00 | None | Replaces Village Centre | |
Training Yard | 7 | 5:21:00 | 1,600 | 75:00:00 | None | Required for: Pikemen, Horsemen, and Catapults |
Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |
Buildings | |
Military | |
Resource | |
Obsolete |
Barracks • Craftsmanship • Farm • Forestry • Library • Lookout Post • Parade Ground • Quarry • Storehouse • Village Centre • Hardened spears • Spearman • Sport • Improved irrigation • Philosophy • Religion |
Buildings |
• Armoury • Blacksmith • Currency • Expert masonry • Fishing • Forest construction • Mine • Plaza • Reconnaissance • Sawmill |
Military |
Agile boots • Archer • Ballista • Chevalier • Flaming Archer • Gladii • Hardened Swords • Knight • Phalanxes • Polyboli • Re-Curve Bowman • Riding Technique • Ritter • Scorpio • Swordsmanship |
Resource |
Clearcutting • Improved drainage • Iron working • Manure • Mine carts • Monocropping • Springboards • Stone saws • Tilling |
Other |
Buildings |
Capitol • Cottage • Hill Construction • Stone Mason • Stone Road • Tax Office • Town Hall • Training Yard |
Military |
Agincourt Bowmen • Catapults • Crusaders • Halberdiers • Hardened Arrows • Horsemen • Knight Training • Longbowmen • Mangonel • Master Archer • Onager • Pikemen • Pollaxers • Rations • Supply Chain • Templars • Torsion Ballista |
Resource |
Box Mining • Fishing Weir • Hematite Enrichment • Metallurgy • Room And Pillar Mining • Selective Logging • Smelting • Timber Management |
Culture | |
Other |
Bartering • Caravans • Governance II • Revenue • Taxation |
Buildings |
Architecture • Customs House • Engineering • Foundry • Market • Recruitment Office • University • Warehouse |
Military |
Arbalest • Bowmanship • Commandeering • Conditioning • Couillard • Crossbowman • Demi-Lancer • Explorer • Firebrand • Gendarmes • Horse Breeding • Incendiary Missiles • Logistics Corps • Pikeman Training • Repeating Crossbow • Trebuchet |
Resource | |
Culture |
Education • Fine Art • High Fashion • Humanism • Literature • Scientific Revolution • Social Reform • Opulence |
Other |
Exploitation • Governance III • Logistics • Progressive Taxation • Redistribution • Representation • Repricing • Secure Transit • Tallage |
Buildings |
Academy • Apartment • Blueprints • City centre • Coal Mine • Coke Furnace • Factory • Farmland Construction • Gunsmith • Optical Surveyance • Processing plant • Watchtower |
Military |
Basic Training • Cannon • Cavalryman • Combat Training • Conscription • Dragoons • Falconet • Grenadiers • Hardened Bolts • Hussars • Long Gun • Musketman • Redcoat • Seigniorage |
Resource | |
Culture |
Antiquities • Capitalist Agenda • Expansionist Theory • Imperialism • Public House • Theatre |
Other |
Governance IV • Improved Production Methods • Income Tax • Manufacturing • Railroad • Subsidisation • Sustainability |
Buildings |
Army Fort • Bank • Desert Construction • Oil Well • Refinery |
Military |
Artillery • Cavalry Theory • Commando • Field Gun • Field Medic Training • Flintlock Muskets • Howitzer • Marksman • Mortars • Officer Training • Resocialization • Rifleman |
Resource |
Anthracite Enrichment • Longwall Mining • Opencast Mining • Prospecting • Pumpjack |
Culture | |
Other |
Cotton Mill • Governance V • Industrial Revolution • Machine Tools • Sales Tax • Tax Policy • Trade Unions • Urbanisation • Windfall Profits Tax |
Buildings |
Aerodrome • Aluminum Plant • Bauxite Laboratory • Metropolis • Research Facility • Shopping Centre • Vehicle Bay |
Military |
Assault Rifle • Attack Chopper • Bomber • Explosive Shells • Fighter • Flak Cannon • Infantry Fighting Vehicle • Infantryman • Marines • Nebelwerfer • Panzergrenadiers • Rocket Artillery • Special Forces Training • Tank • Tank Hunter |
Resource | |
Culture | |
Other |
Air Freight • Cargo • Corporation Tax • Governance VI • Governance VII • Inheritance Tax • Mass Production • Mechanisation • Pigovian Taxes • Poll Tax • Recycling |
Buildings |
Commercial Building |
Military |
Interceptor • Interceptor Railgun • Laser Weapons • Magnetic Acceleration • Medibots • Mobil SAM Battery • NGAD • Sonic Superpositioning • Uranium Shells • VTOL |
Culture |
Artificial Intelligence • Artificial Photosynthesis • Augmented Cognition • Augmented Reality • Phased Array Optics • Quantum Computing • Quantum Dots • Semantic Web • Ubiquitous Connectivity • Virtual Worlds • Web 3.0 |
Other |
3D Printing• Air Tax• Carbon Nanotubes • Connectivity Tax • Freedom Tax • Governance VIII • Governance IX • Ministry of Plenty • Perpetual Inflation • Synthetic Genetics • Wireless Energy Transfer |