Barracks allow the training of infantry and other military units for your empire and makes an essential point of any defensive force. Higher levels increase the training efficiency and unlock specialist unit variants.
As your empire expands, it is very wise to keep a strong millitary to protect you from barbarians, and the bulk of these will be infantry units. Both ranged and melee units are unlocked by the barracks. The military units can be used for defending, or sent to attack tiles that hold valuable resources like silk and oil.
Costs[]
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Ancient) | - | 750 | 750 | - | - | - | - | 0:04:45 |
2 (Ancient) | 750 | 2250 | 2250 | - | - | - | - | 1:30:54 |
3 (Ancient) | 1250 | 3000 | 3000 | - | - | - | - | 3:28:41 |
1 (Classical) | 1200 | 4800 | 4800 | 2400 | - | - | - | 2:00:00 |
2 (Classical) | 2400 | 9600 | 9600 | 9600 | - | - | - | 8:00:00 |
3 (Classical) | - | 9600 | 9600 | 9600 | - | - | - | 10:30:00 |
4 (Classical) | - | - | - | - | - | - | - | ?:??:?? |
1 (Feudal) | 3400 | 13,600 | 13,600 | 13,600 | - | - | - | 4:00:00 |
2 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 8:00:00 |
3 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 12:00:00 |
4 (Feudal) | ? | ? | ? | ? | - | - | - | ? |
1 (Renaissance) | 6900 | 27,900 | 27,900 | 27,900 | - | - | - | 4:00:00 |
2 (Renaissance) | 6900 | 27,900 | 27,900 | 27,900 | - | - | - | 8:00:00 |
3 (Renaissance) | 10,350 | 41,400 | 41,400 | 41,400 | - | - | - | 12:00:00 |
4 (Renaissance) | 10,350 | 41,400 | 41,400 | 41,400 | - | - | - | 24:00:00 |
1 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 4:00:00 |
2 (Imperial) | 12,000 | - | 48,000 | 48,000 | 48,000 | - | - | 8:00:00 |
3 (Imperial) | 18,000 | - | 72,000 | 72,000 | 72,000 | - | - | 12:00:00 |
4 (Imperial) | ? | - | ? | ? | ? | - | - | 24:00:00 |
1 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 4:00:00 |
2 (Industrial) | 24,000 | - | - | 96,000 | 96,000 | 96,000 | - | 8:00:00 |
3 (Industrial) | 36,000 | - | - | 144,000 | 144,000 | 144,000 | - | 12:00:00 |
1 (Modern) | 15,000 | - | - | 60,000 | - | 60,000 | 60,000 | 4:00:00 |
2 (Modern) | 30,000 | - | - | 120,000 | - | 120,000 | 120,000 | 8:00:00 |
3 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 12:00:00 |
4 (Modern) | 45,000 | - | - | 180,000 | - | 180,000 | 180,000 | 24:00:00 |
1 (Future) | 50,000 | - | - | 200,000 | - | 200,000 | 200,000 | 4:00:00 |
2 (Future) | 100,000 | - | - | 400,000 | - | 400,000 | 400,000 | 8:00:00 |
3 (Future) | 150,000 | - | - | 600,000 | - | 600,000 | 600,000 | 12:00:00 |
Effects[]
Level | Elite |
Requirements | ||||
---|---|---|---|---|---|---|
1 (Ancient) | - | 10% | 10% | N/A | Parade Ground 1 (Ancient) | - |
2 (Ancient) | - | ? | ? | N/A | - | Troop Housing |
3 (Ancient) | - | 30% | 30% | N/A | - | - |
1 (Classical) | - | 10% | 10% | - | Parade Ground 1 (Classical) | - |
2 (Classical) | - | 7% | 6% | - | - | Sanitary Barracks |
3 (Classical) | - | ? | ? | - | - | - |
4 (Classical) | - | 50% | 40% | - | Brotherhood Society | - |
1 (Feudal) | 300 | 8% | 8% | ? | Parade Ground 1 (Feudal) | - |
2 (Feudal) | 360 | 9% | 8% | ? | - | Quadrangle Barracks |
3 (Feudal) | 300 | 30% | 20% | ? | - | - |
4 (Feudal) | ? | ? | ? | ? | Brotherhood Society | - |
1 (Renaissance) | 400 | 10% | 10% | ? | Parade Ground 1 (Ren) | - |
2 (Renaissance) | 400 | 11% | 10% | ? | - | - |
3 (Renaissance) | 400 | 11% | 11% | ? | - | Expanded Barracks |
4 (Renaissance) | 400 | 12% | 11% | ? | - | - |
1 (Imperial) | 500 | 13% | 12% | ? | Parade Ground 1 (Imp) | - |
2 (Imperial) | 500 | ? | ? | ? | - | - |
3 (Imperial) | 500 | 14% | 13% | ? | - | Multi-Storey Barracks |
4 (Imperial) | 500 | 35% | 25% | ? | - | - |
1 (Industrial) | 700 | 16% | 15% | ? | Parade Ground 1 (Industrial) | - |
2 (Industrial) | 700 | 15% | 8% | ? | - | - |
3 (Industrial) | 700 | 25% | 15% | ? | ? | ? |
1 (Modern) | 900 | 0% | 0% | ? | Parade Ground 1 (Modern) | - |
2 (Modern) | 900 | 15% | 8% | ? | - | - |
3 (Modern) | 900 | 25% | 15% | ? | ? | ? |
4 (Modern) | 900 | 35% | 25% | ? | ? | ? |
1 (Future) | 1200 | 0% | 0% | ? | Parade Ground 1 (Future) | - |
2 (Future) | 1200 | 15% | 8% | ? | - | - |
Trivia[]
Originally, the Barracks was required for all unit training, and research restricted the types of units an empire could train. Now, only the respective support building is required to unlock and train a unit.
Gallery[]
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |