(→Stats: removed costs information) |
(→Stats) |
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! rowspan="2" | [[File:Population.png|Population added]] |
! rowspan="2" | [[File:Population.png|Population added]] |
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! rowspan="2" | Elite<br />[[File:Population.png|Population added]] |
! rowspan="2" | Elite<br />[[File:Population.png|Population added]] |
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+ | ! rowspan="2" | Total Storage |
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! colspan="3" style="width: 50px;" | Requirements |
! colspan="3" style="width: 50px;" | Requirements |
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|- |
|- |
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Line 39: | Line 40: | ||
| ? |
| ? |
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| ? |
| ? |
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+ | | 1000 |
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| - |
| - |
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| [[Storehouse (Research)|Storehouse]] |
| [[Storehouse (Research)|Storehouse]] |
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Line 46: | Line 48: | ||
| ? |
| ? |
||
|? |
|? |
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+ | |2000 |
||
| - |
| - |
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| - |
| - |
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Line 53: | Line 56: | ||
| ? |
| ? |
||
|? |
|? |
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+ | |3000 |
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| - |
| - |
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| - |
| - |
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Line 59: | Line 63: | ||
| 4 |
| 4 |
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| ? |
| ? |
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− | | |
+ | |96 |
+ | |4000 |
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| ? |
| ? |
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| - |
| - |
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Line 67: | Line 72: | ||
| ? |
| ? |
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|? |
|? |
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+ | |5000 |
||
| ? |
| ? |
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| - |
| - |
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Line 74: | Line 80: | ||
| ? |
| ? |
||
|? |
|? |
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+ | |6000 |
||
| ? |
| ? |
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| - |
| - |
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Line 81: | Line 88: | ||
| ? |
| ? |
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|? |
|? |
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+ | |7000 |
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| ? |
| ? |
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| - |
| - |
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Line 88: | Line 96: | ||
| ? |
| ? |
||
|? |
|? |
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+ | |8000 |
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| [[Town hall (Building)|Town Hall 1]] |
| [[Town hall (Building)|Town Hall 1]] |
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| - |
| - |
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Line 95: | Line 104: | ||
| ? |
| ? |
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|? |
|? |
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+ | |9000 |
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| ? |
| ? |
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| - |
| - |
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Line 102: | Line 112: | ||
| ? |
| ? |
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|? |
|? |
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+ | |10,000 |
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| [[Town hall (Building)|Town Hall 5]] |
| [[Town hall (Building)|Town Hall 5]] |
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| - |
| - |
Revision as of 01:09, 17 October 2011
The Storehouse is a building available after the Storehouse technology has been researched. The storehouse is a type of buildings that allow the player to protect their resources from barbarian attacks. The higher the level of your storehouse, the more resources you can protect. The storehouse also increases the maximum capacity of resources in a settlement. It is available for research in the Ancient Age. This structure adds 20 population to the city it's located.
This building is later replaced by a Warehouse in the Renaissance Age.
Each storehouse can store 1000 units per level.
Costs
Stats
Level | Elite |
Total Storage | Requirements | |||
---|---|---|---|---|---|---|
Age | ||||||
1 | ? | ? | 1000 | - | Storehouse | Ancient |
2 | ? | ? | 2000 | - | - | Ancient |
3 | ? | ? | 3000 | - | - | Ancient |
4 | ? | 96 | 4000 | ? | - | Classical |
5 | ? | ? | 5000 | ? | - | Classical |
6 | ? | ? | 6000 | ? | - | Classical |
7 | ? | ? | 7000 | ? | - | Classical |
8 | ? | ? | 8000 | Town Hall 1 | - | Feudal |
9 | ? | ? | 9000 | ? | - | Feudal |
10 | ? | ? | 10,000 | Town Hall 5 | - | Renaissance |
Gallery
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |