
The Complete Future Tech Tree
Time values may represent the benefits of wonders and research and number of research facilites already completed so your mileage may vary. Time values may also be ratio-based estimates.
Name | Picture | Research Institution | ![]() |
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Prerequisites | Rewards |
---|---|---|---|---|---|---|
3D Printing | ![]() |
Research Facility 6 | Commercial Building | Increases resources gained from trade | ||
Air Tax | ![]() |
Research Facility 7 | Freedom Tax | Increases tax income | ||
Artificial Intelligence | ![]() |
Research Facility 8 | Quantum Computing | Increases tax income | ||
Artificial Photosynthesis | ![]() |
Research Facility 9 | Synthetic Genetics | Increases Culture gained from luxuries | ||
Augmented Cognition | ![]() |
Research Facility 8 | Virtual Worlds | Incresases Culture gained from luxuries | ||
Augmented Reality | ![]() |
Research Facility 6 | 8,600,000 | Increases Culture gained from buildings | ||
Carbon Nanotubes | ![]() |
Research Facility 8 | 8,600,000 | Increases resources gained from trade | ||
Commercial Building | Research Facility 5 | 8,600,000 | Enables Commercial Building | |||
Connectivity Tax | ![]() |
Research Facility 7 | Ubiquitous Connectivity | Increases tax income | ||
Freedom Tax | ![]() |
Research Facility 7 | 8,600,000 | Increases tax income | ||
Governance VIII | Research Facility 6 | Commercial Building | Enables the building of one extra city | |||
Governance IX | Research Facility 7 | 8,600,000 | Enables the building of one extra city | |||
Interceptor | Research Facility 7 | Sonic Superpositioning | Enables Interceptors | |||
Interceptor Railgun | Research Facility 8 | Interceptor | Improves Interceptors, VTOLs and NGADs | |||
Laser Weapons | Research Facility 5 | Infantryman | Improves Infantrymen, Panzergrenadiers, and Marines | |||
Magnetic Acceleration | Research Facility 5 | Tank | Improves Tanks, Infantry Fighting Vehicles and Tank Hunters | |||
Medibots | ![]() |
Research Facility 9 | Synthetic Genetics | Improves army unit recovery possibilities | ||
Ministry of Plenty | ![]() |
Research Facility 8 | Governance IX | Increases tax income | ||
Mobil SAM Battery | Research Facility 5 | Rocket Artillery | Enables Mobile SAM Battery | |||
NGAD | Research Facility 10 | Interceptor | Enables NGADs | |||
Perpetual Inflation | ![]() |
Research Facility 9 | Ministry of Plenty | Increases tax income | ||
Phased Array Optics | ![]() |
Research Facility 9 | 8,600,000 | Increases Culture gained from luxuries | ||
Quantum Computing | ![]() |
Research Facility 7 | 8,600,000 | Increases Culture gained from buildings | ||
Quantum Dots | ![]() |
Research Facility 10 | Phased Array Optics | Increases Culture gained from luxuries | ||
Semantic Web | ![]() |
Research Facility 7 | Artificial Intelligence | Increases Culture gained from luxuries | ||
Sonic Superpositioning | Research Facility 6 | Fighter | Improves Fighters, Bombers, and Attack Choppers | |||
Synthetic Genetics | ![]() |
Research Facility 8 | 8,600,000 | Increases resources gained from trade | ||
Ubiquitous Connectivity | ![]() |
Research Facility 6 | 8,600,000 | Improves Culture gained from buildings | ||
Uranium Shells | Research Facility 6 | Rocket Artillery | Improves Rocket Artillery, Nebelwerfers, and FlaK Cannons | |||
Virtual Worlds | ![]() |
Research Facility 8 | Augmented Reality | Increases Culture gained from buildings | ||
VTOL | Research Facility 9 | Interceptor | Enables VTOLs | |||
Web 3.0 | ![]() |
Research Facility 10 | Semantic Web | Increases Culture gained from buildings | ||
Wireless Energy Transfer | ![]() |
Research Facility 9 | 8,600,000 | Increases resources gained from trade |
Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |
Buildings | |
Military | |
Resource | |
Obsolete |
Barracks • Craftsmanship • Farm • Forestry • Library • Lookout Post • Parade Ground • Quarry • Storehouse • Village Centre • Hardened spears • Spearman • Sport • Improved irrigation • Philosophy • Religion |
Buildings |
• Armoury • Blacksmith • Currency • Expert masonry • Fishing • Forest construction • Mine • Plaza • Reconnaissance • Sawmill |
Military |
Agile boots • Archer • Ballista • Chevalier • Flaming Archer • Gladii • Hardened Swords • Knight • Phalanxes • Polyboli • Re-Curve Bowman • Riding Technique • Ritter • Scorpio • Swordsmanship |
Resource |
Clearcutting • Improved drainage • Iron working • Manure • Mine carts • Monocropping • Springboards • Stone saws • Tilling |
Other |
Buildings |
Capitol • Cottage • Hill Construction • Stone Mason • Stone Road • Tax Office • Town Hall • Training Yard |
Military |
Agincourt Bowmen • Catapults • Crusaders • Halberdiers • Hardened Arrows • Horsemen • Knight Training • Longbowmen • Mangonel • Master Archer • Onager • Pikemen • Pollaxers • Rations • Supply Chain • Templars • Torsion Ballista |
Resource |
Box Mining • Fishing Weir • Hematite Enrichment • Metallurgy • Room And Pillar Mining • Selective Logging • Smelting • Timber Management |
Culture | |
Other |
Bartering • Caravans • Governance II • Revenue • Taxation |
Buildings |
Architecture • Customs House • Engineering • Foundry • Market • Recruitment Office • University • Warehouse |
Military |
Arbalest • Bowmanship • Commandeering • Conditioning • Couillard • Crossbowman • Demi-Lancer • Explorer • Firebrand • Gendarmes • Horse Breeding • Incendiary Missiles • Logistics Corps • Pikeman Training • Repeating Crossbow • Trebuchet |
Resource | |
Culture |
Education • Fine Art • High Fashion • Humanism • Literature • Scientific Revolution • Social Reform • Opulence |
Other |
Exploitation • Governance III • Logistics • Progressive Taxation • Redistribution • Representation • Repricing • Secure Transit • Tallage |
Buildings |
Academy • Apartment • Blueprints • City centre • Coal Mine • Coke Furnace • Factory • Farmland Construction • Gunsmith • Optical Surveyance • Processing plant • Watchtower |
Military |
Basic Training • Cannon • Cavalryman • Combat Training • Conscription • Dragoons • Falconet • Grenadiers • Hardened Bolts • Hussars • Long Gun • Musketman • Redcoat • Seigniorage |
Resource | |
Culture |
Antiquities • Capitalist Agenda • Expansionist Theory • Imperialism • Public House • Theatre |
Other |
Governance IV • Improved Production Methods • Income Tax • Manufacturing • Railroad • Subsidisation • Sustainability |
Buildings |
Army Fort • Bank • Desert Construction • Oil Well • Refinery |
Military |
Artillery • Cavalry Theory • Commando • Field Gun • Field Medic Training • Flintlock Muskets • Howitzer • Marksman • Mortars • Officer Training • Resocialization • Rifleman |
Resource |
Anthracite Enrichment • Longwall Mining • Opencast Mining • Prospecting • Pumpjack |
Culture | |
Other |
Cotton Mill • Governance V • Industrial Revolution • Machine Tools • Sales Tax • Tax Policy • Trade Unions • Urbanisation • Windfall Profits Tax |
Buildings |
Aerodrome • Aluminum Plant • Bauxite Laboratory • Metropolis • Research Facility • Shopping Centre • Vehicle Bay |
Military |
Assault Rifle • Attack Chopper • Bomber • Explosive Shells • Fighter • Flak Cannon • Infantry Fighting Vehicle • Infantryman • Marines • Nebelwerfer • Panzergrenadiers • Rocket Artillery • Special Forces Training • Tank • Tank Hunter |
Resource | |
Culture | |
Other |
Air Freight • Cargo • Corporation Tax • Governance VI • Governance VII • Inheritance Tax • Mass Production • Mechanisation • Pigovian Taxes • Poll Tax • Recycling |
Buildings |
Commercial Building |
Military |
Interceptor • Interceptor Railgun • Laser Weapons • Magnetic Acceleration • Medibots • Mobil SAM Battery • NGAD • Sonic Superpositioning • Uranium Shells • VTOL |
Culture |
Artificial Intelligence • Artificial Photosynthesis • Augmented Cognition • Augmented Reality • Phased Array Optics • Quantum Computing • Quantum Dots • Semantic Web • Ubiquitous Connectivity • Virtual Worlds • Web 3.0 |
Other |
3D Printing• Air Tax• Carbon Nanotubes • Connectivity Tax • Freedom Tax • Governance VIII • Governance IX • Ministry of Plenty • Perpetual Inflation • Synthetic Genetics • Wireless Energy Transfer |