Time values may represent the benefits of wonders and research and number of libraries/universities already completed so your requirements may vary. To calculate the exact time, divide the research points column by the sum of the levels of all your libraries (rounding down minutes).
Name | Picture | Research Institution | ![]() |
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Research Points | Prerequisites | Rewards |
---|---|---|---|---|---|---|---|
Governance (I) | ![]() |
Library | 3:00:00 | 200 | 12:00:00 | City Centre | Enables additional settlement |
Forest Building | ![]() |
Library | 9:37:00 | 1000 | 77:00:00 | City Centre | Allows construction of any building on forest tiles |
Hydraulic Mining | ![]() |
Library |
Enables Iron mine upgrades | ||||
Improved Irrigation | Library |
Enables further Farm upgrades | |||||
Library | Enables further Warehouse upgrades | ||||||
Stock Taking | Library | City Centre | Increases resource and gold capicity across the empire | ||||
The Circus | Library | City Centre | Imporves mood across the empire | ||||
Improved drainage | Library | 9:37:00 | 1200 | 77:00:00 |
Enables further Quarry upgrades | ||
Stone saws | ![]() |
Library | 7:30:00 | 1700 | 90:00:00 | Improved drainage | +3% stone production from Quarries |
Springboards | Library | Enables further Logging Camp upgrades | |||||
Hardened Saws | Library | Springboards | Enables Sawmill upgrades | ||||
Cut-to-length Logging | ![]() |
Library | 2:00:00 | 6:00:00 | Springboards | +3% wood production from Logging camps | |
Town Planning | Library | City Centre |
Enables further City Centre upgrades | ||||
Currency | Library | 1:00:00 | 200 | 3:00:00 | Enables Market upgrades | ||
Efficient Customs | ![]() |
Library | 1:00:00 | 200 | 3:00:00 |
Customs House |
Enables Customs House upgrades |
Philosophy | Library | Enables further Library upgrades | |||||
Advanced Ironworking | Library | 1:00:00 | 200 | 3:00:00 | Enables Blacksmith upgrades | ||
Infantry Scuta | ![]() |
Library | 3:00:00 | 300 | 12:00:00 | Advanced Ironworking | Boosts melee unit defence vs. ranged and artillery units |
Cavalry Shields | Library | Advanced Ironworking | Boosts melee unit defence vs. mounted and vehicle units | ||||
Tactics | Library | Enables further Parade Ground upgrades | |||||
Binoculars | Library |
Enables further Watchtower upgrades | |||||
Armourer Training | Library | 3:00:00 | 300 | 12:00:00 | Enables Armoury upgrades | ||
Universal Joints | Library | Armourer Training | Boosts classical artillery damage vs. mounted units | ||||
Riding | ![]() |
Library | 6:15:00 | 300 | 25:00:00 | Enables Stable upgrades | |
Sanitary Barracks | Library | Enables further Barracks upgrades | |||||
Heavy Bolts | Library | Sanitary Barracks | Boosts Flaming Archer damage vs. artillery units on raids. |
Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |
Buildings | |
Military | |
Resource | |
Obsolete |
Barracks • Craftsmanship • Farm • Forestry • Library • Lookout Post • Parade Ground • Quarry • Storehouse • Village Centre • Hardened spears • Spearman • Sport • Improved irrigation • Philosophy • Religion |
Classical | |
---|---|
Buildings |
• Armoury • Blacksmith • Currency • Expert masonry • Fishing • Forest construction • Mine • Plaza • Reconnaissance • Sawmill |
Military |
Agile boots • Archer • Ballista • Chevalier • Flaming Archer • Gladii • Hardened Swords • Knight • Phalanxes • Polyboli • Re-Curve Bowman • Riding Technique • Ritter • Scorpio • Swordsmanship |
Resource |
Clearcutting • Improved drainage • Iron working • Manure • Mine carts • Monocropping • Springboards • Stone saws • Tilling |
Other |
Buildings |
Capitol • Cottage • Hill Construction • Stone Mason • Stone Road • Tax Office • Town Hall • Training Yard |
Military |
Agincourt Bowmen • Catapults • Crusaders • Halberdiers • Hardened Arrows • Horsemen • Knight Training • Longbowmen • Mangonel • Master Archer • Onager • Pikemen • Pollaxers • Rations • Supply Chain • Templars • Torsion Ballista |
Resource |
Box Mining • Fishing Weir • Hematite Enrichment • Metallurgy • Room And Pillar Mining • Selective Logging • Smelting • Timber Management |
Culture | |
Other |
Bartering • Caravans • Governance II • Revenue • Taxation |
Buildings |
Architecture • Customs House • Engineering • Foundry • Market • Recruitment Office • University • Warehouse |
Military |
Arbalest • Bowmanship • Commandeering • Conditioning • Couillard • Crossbowman • Demi-Lancer • Explorer • Firebrand • Gendarmes • Horse Breeding • Incendiary Missiles • Logistics Corps • Pikeman Training • Repeating Crossbow • Trebuchet |
Resource | |
Culture |
Education • Fine Art • High Fashion • Humanism • Literature • Scientific Revolution • Social Reform • Opulence |
Other |
Exploitation • Governance III • Logistics • Progressive Taxation • Redistribution • Representation • Repricing • Secure Transit • Tallage |
Buildings |
Academy • Apartment • Blueprints • City centre • Coal Mine • Coke Furnace • Factory • Farmland Construction • Gunsmith • Optical Surveyance • Processing plant • Watchtower |
Military |
Basic Training • Cannon • Cavalryman • Combat Training • Conscription • Dragoons • Falconet • Grenadiers • Hardened Bolts • Hussars • Long Gun • Musketman • Redcoat • Seigniorage |
Resource | |
Culture |
Antiquities • Capitalist Agenda • Expansionist Theory • Imperialism • Public House • Theatre |
Other |
Governance IV • Improved Production Methods • Income Tax • Manufacturing • Railroad • Subsidisation • Sustainability |
Buildings |
Army Fort • Bank • Desert Construction • Oil Well • Refinery |
Military |
Artillery • Cavalry Theory • Commando • Field Gun • Field Medic Training • Flintlock Muskets • Howitzer • Marksman • Mortars • Officer Training • Resocialization • Rifleman |
Resource |
Anthracite Enrichment • Longwall Mining • Opencast Mining • Prospecting • Pumpjack |
Culture | |
Other |
Cotton Mill • Governance V • Industrial Revolution • Machine Tools • Sales Tax • Tax Policy • Trade Unions • Urbanisation • Windfall Profits Tax |
Buildings |
Aerodrome • Aluminum Plant • Bauxite Laboratory • Metropolis • Research Facility • Shopping Centre • Vehicle Bay |
Military |
Assault Rifle • Attack Chopper • Bomber • Explosive Shells • Fighter • Flak Cannon • Infantry Fighting Vehicle • Infantryman • Marines • Nebelwerfer • Panzergrenadiers • Rocket Artillery • Special Forces Training • Tank • Tank Hunter |
Resource | |
Culture | |
Other |
Air Freight • Cargo • Corporation Tax • Governance VI • Governance VII • Inheritance Tax • Mass Production • Mechanisation • Pigovian Taxes • Poll Tax • Recycling |
Buildings |
Commercial Building |
Military |
Interceptor • Interceptor Railgun • Laser Weapons • Magnetic Acceleration • Medibots • Mobil SAM Battery • NGAD • Sonic Superpositioning • Uranium Shells • VTOL |
Culture |
Artificial Intelligence • Artificial Photosynthesis • Augmented Cognition • Augmented Reality • Phased Array Optics • Quantum Computing • Quantum Dots • Semantic Web • Ubiquitous Connectivity • Virtual Worlds • Web 3.0 |
Other |
3D Printing• Air Tax• Carbon Nanotubes • Connectivity Tax • Freedom Tax • Governance VIII • Governance IX • Ministry of Plenty • Perpetual Inflation • Synthetic Genetics • Wireless Energy Transfer |