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{{CostLine|1|Classical|F=2880|W=11,520|S=11,520|I=11,520|T=3:28:41}} |
{{CostLine|1|Classical|F=2880|W=11,520|S=11,520|I=11,520|T=3:28:41}} |
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− | {{CostLine|2|Classical}} |
+ | {{CostLine|2|Classical|F=5760|W=23000|S=23000|I=23000|T=6:40:00}} |
{{CostLine|3|Classical}} |
{{CostLine|3|Classical}} |
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{{CostLine|1|Feudal|F=8160|W=32,640|S=32,640|I=32,640|T=4:00:00}} |
{{CostLine|1|Feudal|F=8160|W=32,640|S=32,640|I=32,640|T=4:00:00}} |
Revision as of 02:23, 17 January 2012
The Market enables resource transfer to other settlements in an empire as well as improving the mood of the settlement it is placed in. It is a prerequisite building for the Customs building. It is replaced by the Shopping centre in the Modern Age.
Costs
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Classical) | 2880 | 11,520 | 11,520 | 11,520 | - | - | - | 3:28:41 |
2 (Classical) | 5760 | 23000 | 23000 | 23000 | - | - | - | 6:40:00 |
3 (Classical) | - | - | - | - | - | - | - | ?:??:?? |
1 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
2 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
3 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 12:00:00 |
4 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
1 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 4:00:00 |
2 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 8:00:00 |
3 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 12:00:00 |
4 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 24:00:00 |
1 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 4:00:00 |
2 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 8:00:00 |
9 | 20,720 | - | - | 13,190 | - | 3380 | ? | 5:35:36 |
Effects
Level | Elite |
Requirements | |||
---|---|---|---|---|---|
Age | |||||
1 (Classical) | 300 | ? | ? | ? | Classical |
2 (Classical) | ? | ? | - | Currency | Classical |
3 (Classical) | ? | ? | - | - | Classical |
1 (Feudal) | ? | ? | City Centre 1 (Feudal) | - | Feudal |
2 (Feudal) | ? | ? | - | - | Feudal |
3 (Feudal) | ? | ? | - | - | Feudal |
4 (Feudal) | ? | ? | Quastoren secret society | - | Feudal |
1 (Renaissance) | ? | ? | City Centre 1 ( | - | Renaissance |
2 (Renaissance) | ? | ? | - | - | Renaissance |
3 (Renaissance) | ? | ? | - | Trade | Renaissance |
4 (Renaissance) | ? | ? | - | - | Renaissance |
5 (Renaissance) | ? | ? | Quastoren secret society | - | Renaissance |
1 (Imperial) | ? | ? | City Centre 1 (Imperial) | - | Imperial |
8 | ? | ? | ? | - | Industrial |
9 | ? | ? | City Centre 8 | - | Modern |
10 | ? | ? | ? | - | Modern |
Gallery
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |