The Market enables resource transfer to other settlements in an empire. It is a prerequisite building for the Customs house.
Costs[]
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Classical) | 2880 | 11,520 | 11,520 | 5760 | - | - | - | 2:00:00 |
2 (Classical) | 5760 | 23,040 | 23,040 | 23,040 | - | - | - | 8:00:00 |
3 (Classical) | 5760 | 23,000 | 23,000 | 23,000 | - | - | - | 10:26:05 |
1 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
2 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
3 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 12:00:00 |
4 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
1 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 4:00:00 |
2 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 8:00:00 |
3 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 12:00:00 |
4 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 24:00:00 |
1 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 4:00:00 |
2 (Imperial) | 28,800 | - | 115,200 | 115,200 | 115,200 | - | - | 8:00:00 |
3 (Imperial) | 43,200 | - | 172,800 | 172,800 | 172,800 | - | - | 12:00:00 |
1 (Industrial) | 57,600 | - | - | 230,400 | 230,400 | 230,400 | - | 4:00:00 |
2 (Industrial) | 57,600 | - | - | 230,400 | 230,400 | 230,400 | - | 8:00:00 |
3 (Industrial) | 86,400 | - | - | 345,600 | 345,600 | 345,600 | - | 12:00:00 |
1 (Modern) | 36,000 | - | - | 144,000 | - | 144,000 | 144,000 | 4:00:00 |
2 (Modern) | 72,000 | - | - | 288,000 | - | 288,000 | 288,000 | 8:00:00 |
3 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 12:00:00 |
4 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 24:00:00 |
5 (Modern) | 108,000 | - | - | 432,000 | - | 432,000 | 432,000 | 24:00:00 |
1 (Future) | 50,000 | - | - | 200,000 | - | 200,000 | 200,000 | 4:00:00 |
2 (Future) | 100,000 | - | - | 400,000 | - | 400,000 | 400,000 | 8:00:00 |
3 (Future) | 150,000 | - | - | 600,000 | - | 600,000 | 600,000 | 12:00:00 |
Effects[]
Level | Elite |
Requirements | |||
---|---|---|---|---|---|
Age | |||||
1 (Classical) | 300 | ? | - | - | Classical |
2 (Classical) | ? | ? | - | Currency | Classical |
3 (Classical) | ? | ? | - | - | Classical |
1 (Feudal) | 0 | ? | - | - | Feudal |
2 (Feudal) | 0 | ? | - | - | Feudal |
3 (Feudal) | 0 | ? | - | - | Feudal |
4 (Feudal) | ? | ? | Quastoren Society | - | Feudal |
1 (Renaissance) | ? | ? | - | - | Renaissance |
2 (Renaissance) | ? | ? | - | - | Renaissance |
3 (Renaissance) | ? | ? | - | Trade | Renaissance |
4 (Renaissance) | ? | ? | - | - | Renaissance |
5 (Renaissance) | ? | ? | Quastoren Society | - | Renaissance |
1 (Imperial) | ? | ? | - | - | Imperial |
1 (Industrial) | ? | ? | ? | - | Industrial |
1 (Modern) | ? | ? | ? | - | Modern |
Gallery[]
Trivia[]
Originially, as well as transfer, they would improve the mood of their settlement, this effect has since been removed.
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |