ClassicalLogging.png

Houthakkerskampen allow you to gather hout. They are already researched at the start of the game. In the Classical Age they can be supplemented with zaggerijen and in the Imperial Age logging camps are replaced with coal pits. Both logging camps and sawmills can be built on forest tiles, sawmills may also be built on open and researched "build on" resources. Upgrading a logging camp takes very little time and resources compared to most buildings.

Costs[edit | edit source]

 Level  Cost  Time 
 Food.png   Wood.png   Stone.png   Iron.png   Coal.png   Oil.png   Aluminium.png 
 1 (Ancient  -   125   125   -   -   -   -   0:00:09 
 2 (Ancient  -   250   250   -   -   -   -   0:00:54 
 3 (Ancient  -   375   375   -   -   -   -   0:15:00 
 1 (Classical  171   -   685   685   -   -   -   0:30:00 
 2 (Classical  342   1371   1371   342   -   -   -   1:00:00 
 3 (Classical  342   1371   1371   1371   -   -   -   3:28:41 
 1 (Feudal  400   -   1600   1600   -   -   -   0:30:00 
 2 (Feudal  800   3200   3200   3200   -   -   -   1:00:00 
 3 (Feudal  800   3200   3200   3200   -   -   -   2:00:00 
 1 (Renaissance  690   -   2760   2760   -   -   -   4:00:00 
 2 (Renaissance  690   2760   2760   2760   -   -   -   4:00:00 
 3 (Renaissance  ?   ?   ?   ?   -   -   -   ?:??:?? 

Effects[edit | edit source]

Level Normal Effects Elite Effects Requirements
Workers required Wood production per hour Workers required Wood production per hour Building Required Research Required
1 (Ancient) - 250 N/A N/A Village Centre 1 -
2 (Ancient) - 300 N/A N/A Village Centre 2 -
3 (Ancient) - 400 N/A N/A Village Centre 3 Durable Axes
1 (Classical) - 500 - 575 - -
2 (Classical) - 870 - 945 - Springboards
3 (Classical) - 975 - 1050 - -
1 (Feudal) 150 1000 150 1150 - -
2 (Feudal) 210 1740 210 1890 - Clearcutting
3 (Feudal) 250 1950 250 2100 - -
1 (Renaissance) 250 2000 250 2300 - -
2 (Renaissance) 330 2545 330 2845 - -
3 (Renaissance) ? ? 330 2845 - Selective Logging

Gallery[edit | edit source]

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