m (→Effects) |
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| 3600 |
| 3600 |
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| 4140 |
| 4140 |
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+ | |3000 |
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− | |300 |
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| - |
| - |
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| [[Public Housing]] |
| [[Public Housing]] |
Revision as of 10:27, 10 January 2012
Lodgings are buildings to house more population, available starting in the Feudal Age. Each Lodging provides safe accomodation for a number of citizens, and more citizens equals more tax income. These structures cost food hourly, like the City Centre , and also have a negative effect on Mood .
Costs
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Feudal) | 8160 | 32,640 | 32,640 | 32,640 | - | - | - | 4:00:00 |
2 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
3 (Feudal) | 16,320 | 65,280 | 65,280 | 65,280 | - | - | - | 8:00:00 |
1 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 4:00:00 |
2 (Renaissance) | 16,560 | 66,240 | 66,240 | 66,240 | - | - | - | 8:00:00 |
3 (Renaissance) | 24,840 | 99,360 | 99,360 | 99,360 | - | - | - | 12:00:00 |
4 | - | - | - | - | - | - | - | ?:??:?? |
Effects
Level | Elite |
Requirements | ||||
---|---|---|---|---|---|---|
Age | ||||||
1 (Feudal) | 375 | 431 | 500 | City Centre 1 (Feudal) | - | Feudal |
2 (Feudal) | 750 | 862 | 1000 | - | Residential Manor | Feudal |
3 (Feudal) | 1500 | 1725 | 2500 | - | - | Feudal |
1 (Renaissance) | 900 | 1035 | 1000 | City Centre 1 (Renaissance) | - | Renaissance |
2 (Renaissance) | 1800 | 2070 | 2000 | - | - | Renaissance |
3 (Renaissance) | 3600 | 4140 | 3000 | - | Public Housing | Renaissance |
4 (Renaissance | 4500 | 5175 | 4000 | - | - | Renaissance |
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |