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ImperialTown

A typical Imperial Age settlement.

The Imperial Age follows the Renaissance Age as the fifth age in the game. In this age Wood is replaced with Coal.

At the beginning coal is very scarce from Coal Pits (only 15/h), so it is better to capture a coal resource tile or to raid a sufficent number of them (coal is gathered from wood tiles). Another notable factor about Imperial Age is how long it takes before you can build a new settlement: you have to research and upgrade to City Centre, then research and build Apartment to further upgrade City Centre, which unlocks higher level University, where you need to research several topics before you are allowed to research Governance.

The good part is that you can demolish your Logging Camps and build more buildings. A Stone Mason may be a good idea due to the large amounts of stone you will need.

New buildings:[]

Imperial

Leveling up to the Imperial Age.

Apartment
Processing plant
Academy
Factory
Gunsmith
Watchtower
Coke furnace

Military Units:[]

You also get the first musket/cannon units (see Musketeers, Cannons). During the Renaissance ages, the first European gunners were called Arquebusiers, and used one of the first simple muskets, the Arquebus. These muskets had limited range and firepower, but through years the muskets improved. In 8Realms, however, gunmen are still unavailable in the Renaissance age.


Imperial Wonders[]

Electricity[]

Benefit(s):

  • Boosts capital resource generators by 30%

Curie's Workshop[]

Benefit(s)

  • Boosts population by 25% empire-wide.

Statue of Liberty[]

Benefit(s)

  • Currently in development.

Christ the Redeemer[]

Benefit(s)

  • Boosts tax income by 20%

The Eiffel Tower[]

Benefit(s)

  • Reduces building resource requirements by 10%

The Louvre[]

Benefit(s)

  • Increases capital culture rate by 10%

Iron Bridge[]

Benefit(s)

  • Reduces Iron Building costs by 25%