Time values may represent the benefits of wonders and research and number of libraries/universities already completed so your mileage may vary. Time values may also be ratio-based estimates.
Name | Picture | Research Institution | Prerequisites | Rewards | ||
---|---|---|---|---|---|---|
Academy | University 4 | 8:20:00 | 200,000 | - | Replaces Training yard | |
Antiquities | University 3 | 14:40:00 | 120,000 | - | Increases culture gained from luxuries | |
Apartment | University 4 | ? | ? | City Centre | Replaces Cottage | |
Basic Training | University 7 | ? | 450,000 | Conscription | Decreases supply requirements for all military units | |
Blast Mining | ? | 7:34:00 | 300,000 | Coal Mine Hurrying |
Increases Coal production from Coal Pit | |
Blueprints | University 6 | ? | 350,000 | - | Decreases construction time | |
Cannon | University 5 | ? | 300,000 | Factory | Enables Cannon | |
Capitalist Agenda | University 6 | ? | 350,000 | Governance IV | Increases culture gained from buildings | |
Cavalryman | University 4 | 06.03.00 | 250,000 | Academy | Enables Cavalryman | |
City centre | University 3 | ? | 80,000 | - | Replaces Town hall | |
Coal Mine | University 3 | ? | ? | - | Enables Coal pit | |
Coke Furnace | University 6 | ? | 350,000 | Factory | Enables Coke Furnace | |
Combat Training | University 4 | 4:00:00 | 150,000 | Explorer | Improves Explorer, Gendarmes, and Demi-Lancer | |
Conscription | University 6 | 13:36:00 | 400,000 | - | Decreases supply requirements for all military units | |
Dragoons | University 5 | 9:05:00 | 300,000 | Cavalryman | Enables Dragoons | |
Expansionist Theory | University 4 | ? | ? | Imperialism | Increases culture gained from buildings | |
Factory | University 5 | 06.03.00 | 250,000 | Academy | Enables Factory | |
Falconet | University 6 | ? | 400,000 | Cannon | Enables Falconet | |
Farmland Construction | University 3 | 14:40:00 | 120,000 | - | Allows construction on farmland squares | |
Governance IV | University 6 | ? | ? | Expansionist Theory | Enables additional settlement | |
Grenadiers | University 7 | 13:38:00 | 450,000 | Musketman | Enables Grenadiers | |
Gunsmith | University 5 | 06.03.00 | 250,000 | Academy | Replaces Blacksmith | |
Hardened Bolts | University 3 | 5:33:00 | 80,000 | Crossbowman | Improves Crossbowman, Arbalest, and Repeating crossbowman | |
Hurrying | University 4 | ? | 300,000 | Coal Mine | Increases Coal production from Coal pit | |
Hussars | University 6 | ? | 350,000 | Cavalryman | Enables Hussar | |
Imperialism | University 3 | 14:40:00 | 100,000 | - | Increases culture gained from buildings | |
Improved Production Methods | University 7 | 13:38:00 | 500,000 | Railroad | Increases resources gained from trade | |
Income Tax | University 6 | ? | 350,000 | Increases tax income | ||
Long Gun | University 7 | 13:38:00 | 500,000 | Cannon | Enables Long Gun | |
Manufacturing | University 5 | ? | 300,000 | - | Increases resources gained from trade | |
Musketman | University 5 | ? | 300,000 | Gunsmith | Enables Musketeer | |
Optical Surveyance | University 4 | 03.01.00 | 120,000 | - | Decreases construction time | |
Processing plant | University 3 | 03:01:00 | 120,000 | City Centre | Enables Processing plant | |
Public House | University 7 | ? | 450,000 | - | Increases culture gained from luxuries | |
Railroad | University 7 | ? | 450,000 | Blueprints | Enables: Route Level 6 Links | |
Redcoat | University 6 | 10:36:00 | 350,000 | Musketman | Enables Redcoat | |
Seigniorage | University 5 | ? | ? | Governance IV | Increases tax income | |
Seine Fishing | University 4 | 07:34:00 | 150,000 | - | Increases Food production from Fisheries | |
Subsidisation | University 7 | ? | ? | Sustainibility | Increases tax income | |
Sustainability | University 7 | 12:07:00 | 450,000 | - | Increases resources gained from trade | |
Theatre | University 4 | 04.32.00 | 200,000 | Apartment | Increases culture gained from luxuries | |
Watchtower | University 5 | ? | ? | Academy | Replaces Lookout Post |
Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |
Buildings | |
Military | |
Resource | |
Obsolete |
Barracks • Craftsmanship • Farm • Forestry • Library • Lookout Post • Parade Ground • Quarry • Storehouse • Village Centre • Hardened spears • Spearman • Sport • Improved irrigation • Philosophy • Religion |
Buildings |
• Armoury • Blacksmith • Currency • Expert masonry • Fishing • Forest construction • Mine • Plaza • Reconnaissance • Sawmill |
Military |
Agile boots • Archer • Ballista • Chevalier • Flaming Archer • Gladii • Hardened Swords • Knight • Phalanxes • Polyboli • Re-Curve Bowman • Riding Technique • Ritter • Scorpio • Swordsmanship |
Resource |
Clearcutting • Improved drainage • Iron working • Manure • Mine carts • Monocropping • Springboards • Stone saws • Tilling |
Other |
Buildings |
Capitol • Cottage • Hill Construction • Stone Mason • Stone Road • Tax Office • Town Hall • Training Yard |
Military |
Agincourt Bowmen • Catapults • Crusaders • Halberdiers • Hardened Arrows • Horsemen • Knight Training • Longbowmen • Mangonel • Master Archer • Onager • Pikemen • Pollaxers • Rations • Supply Chain • Templars • Torsion Ballista |
Resource |
Box Mining • Fishing Weir • Hematite Enrichment • Metallurgy • Room And Pillar Mining • Selective Logging • Smelting • Timber Management |
Culture | |
Other |
Bartering • Caravans • Governance II • Revenue • Taxation |
Buildings |
Architecture • Customs House • Engineering • Foundry • Market • Recruitment Office • University • Warehouse |
Military |
Arbalest • Bowmanship • Commandeering • Conditioning • Couillard • Crossbowman • Demi-Lancer • Explorer • Firebrand • Gendarmes • Horse Breeding • Incendiary Missiles • Logistics Corps • Pikeman Training • Repeating Crossbow • Trebuchet |
Resource | |
Culture |
Education • Fine Art • High Fashion • Humanism • Literature • Scientific Revolution • Social Reform • Opulence |
Other |
Exploitation • Governance III • Logistics • Progressive Taxation • Redistribution • Representation • Repricing • Secure Transit • Tallage |
Buildings |
Academy • Apartment • Blueprints • City centre • Coal Mine • Coke Furnace • Factory • Farmland Construction • Gunsmith • Optical Surveyance • Processing plant • Watchtower |
Military |
Basic Training • Cannon • Cavalryman • Combat Training • Conscription • Dragoons • Falconet • Grenadiers • Hardened Bolts • Hussars • Long Gun • Musketman • Redcoat • Seigniorage |
Resource | |
Culture |
Antiquities • Capitalist Agenda • Expansionist Theory • Imperialism • Public House • Theatre |
Other |
Governance IV • Improved Production Methods • Income Tax • Manufacturing • Railroad • Subsidisation • Sustainability |
Buildings |
Army Fort • Bank • Desert Construction • Oil Well • Refinery |
Military |
Artillery • Cavalry Theory • Commando • Field Gun • Field Medic Training • Flintlock Muskets • Howitzer • Marksman • Mortars • Officer Training • Resocialization • Rifleman |
Resource |
Anthracite Enrichment • Longwall Mining • Opencast Mining • Prospecting • Pumpjack |
Culture | |
Other |
Cotton Mill • Governance V • Industrial Revolution • Machine Tools • Sales Tax • Tax Policy • Trade Unions • Urbanisation • Windfall Profits Tax |
Buildings |
Aerodrome • Aluminum Plant • Bauxite Laboratory • Metropolis • Research Facility • Shopping Centre • Vehicle Bay |
Military |
Assault Rifle • Attack Chopper • Bomber • Explosive Shells • Fighter • Flak Cannon • Infantry Fighting Vehicle • Infantryman • Marines • Nebelwerfer • Panzergrenadiers • Rocket Artillery • Special Forces Training • Tank • Tank Hunter |
Resource | |
Culture | |
Other |
Air Freight • Cargo • Corporation Tax • Governance VI • Governance VII • Inheritance Tax • Mass Production • Mechanisation • Pigovian Taxes • Poll Tax • Recycling |
Buildings |
Commercial Building |
Military |
Interceptor • Interceptor Railgun • Laser Weapons • Magnetic Acceleration • Medibots • Mobil SAM Battery • NGAD • Sonic Superpositioning • Uranium Shells • VTOL |
Culture |
Artificial Intelligence • Artificial Photosynthesis • Augmented Cognition • Augmented Reality • Phased Array Optics • Quantum Computing • Quantum Dots • Semantic Web • Ubiquitous Connectivity • Virtual Worlds • Web 3.0 |
Other |
3D Printing• Air Tax• Carbon Nanotubes • Connectivity Tax • Freedom Tax • Governance VIII • Governance IX • Ministry of Plenty • Perpetual Inflation • Synthetic Genetics • Wireless Energy Transfer |