Time values may represent the benefits of wonders and research and number of libraries/universities already completed so your mileage may vary. To calculate the exact time, divide the Research Points column by the sum of the levels of all your research buildings (counting universities 15 times instead of once). [If you have the royal observatory, you will have to multiply this again to take account for it's research boosting effects]
Name | Picture | Research Institution | Research Points | Prerequisites | Rewards | ||
---|---|---|---|---|---|---|---|
Arbalest | University - 2 | 3:01:00 | 40,000 | 500:00:00 | Crossbowman | Enables: Arbalests | |
Architecture | Library - 10 | 7:30:00 | 20,000 | ? | Fine Art | Decreases construction time | |
Bowmanship | University - 1 | 3:22:00 | 25,000 | 202:00:00 | Longbowman | Improves Longbowman, Agincourt Bowman, and Master Archers | |
Commandeering | University - 3 | 6:40:00 | 55,000 | 1000:00:00 | - | Decreases supply requirements for all military units | |
Conditioning | University - 2 | 6:20:00 | 40,000 | 500:00:00 | - | Decreases supply requirements for all military units | |
Couillard | University - 2 | 3:38:00 | 50,000 | 600:00:00 | Trebuchet | Enables: Couillards | |
Crossbowman | University - 1 | 2:30:00 | 35,000 | 225:00:00 | Recruitment Office | Enables: Crossbowmen | |
Customs House | University - 2 | 10:00:00 | 50,000 | 600:00:00 | - | Replaces Trade Post | |
Demi-Lancer | University - 3 | 5:27:00 | 55,000 | 900:00:00 | Explorer | Enables: Demi-Lancer | |
Education | Library - 10 | 2:05:00 | 20,000 | 125:00:00 | - | Improves Culture gained from buildings | |
Engineering | University - 1 | 1:03:00 | 30,000 | 175:00:00 | Architecture | Decreases construction time | |
Exploitation | University - 2 | 9:10:00 | 45,000 | 550:00:00 | - | Increases resources gained from trade | |
Explorer | University - 1 | 5:33:00 | 40,000 | 500:00:00 | Recruitment Office | Enables: Explorers | |
Fine Art | Library - 10 | 4:10:00 | 20,000 | 125:00:00 | - | Improves Culture gained from buildings | |
Firebrand | University - 3 | 6:03:00 | 60,000 | 1000:00:00 | Trebuchet | Enables: Firebrands | |
Foundry | University - 1 | 2:30:00 | 35,000 | 225:00:00 | Recruitment Office | Enables: Foundry | |
Gendarmes | University - 2 | 3:20:00 | 45,000 | 550:00:00 | Explorer | Enables: Gendarmes | |
Gillnetting | Library - 10 | 4:10:00 | 20,000 | 125:00:00 | - | +10% Food production from Fishery | |
Governance III | University - 1 | 3:22:00 | 30,000 | 202:00:00 | - | Enables additional settlement | |
High Fashion | University - 3 | 6:40:00 | 60,000 | 1000:00:00 | Repricing | Increases culture gained from luxuries | |
Honour Corpsman | University - 3 | 5:00:00 | 55,000 | 900:00:00 | Gendarmes, Demilancer | Enables: Honour Corpsman | |
Horse Breeding | University - 1 | 3:22:00 | 30,000 | 202:00:00 | Horseman | Improves Horseman, Templars, and Crusaders | |
Humanism | University - 3 | 6:40:00 | 60,000 | 1000:00:00 | Literature | Increases culture gained from buildings | |
Incendiary Missiles | University - 1 | 3:22:00 | 25,000 | 202:00:00 | Catapult | Improves Catapults, Mangonels, and Onagers | |
Literature | University - 2 | 10:00:00 | 50,000 | 600:00:00 | - | Increases culture gained from luxuries | |
Logistics | Library - 10 | 2:55:00 | 20,000 | 175:00:00 | Warehouse | Increases resources gained from trade | |
Logistics Corps | University - 1 | 1:03:00 | 25,000 | 175:00:00 | Logistics | Decreases supply requirements for all military units | |
Market | University - 2 | 10:00:00 | 50,000 | 600:00:00 | - | Replaces Plaza | |
Matchlock Gunner | University - 3 | 6:40:00 | 60,000 | 1000:00:00 | - | Enables: Matchlock Gunner | |
Opulence | University - 3 | 6:40:00 | 60,000 | 1000:00:00 | Progressive Taxation | Increases culture gained from luxuries | |
Pikeman Training | University - 1 | 3:22:00 | 25,000 | 202:00:00 | Pikeman | Improves Pikeman, Halberdier, and Pollaxer | |
Progressive Taxation | University - 3 | 6:40:00 | 55,000 | 1000:00:00 | Customs House | Increases tax income | |
Recruitment Office | University - 1 | 3:20:00 | 30,000 | 200:00:00 | - | Replaces Barracks | |
Redistribution | University - 1 | 2:30:00 | 35,000 | 225:00:00 | Governance III | Increases tax income | |
Repeating Crossbow | University - 3 | 6:03:00 | 60,000 | 1000:00:00 | Crossbowman | Enables: Repeating Crossbowmen | |
Representation | University - 2 | 3:20:00 | 50,000 | 550:00:00 | Redistribution | Increases tax income | |
Repricing | University - 3 | 6:40:00 | 55,000 | 1000:00:00 | Market | Increases tax income | |
Scientific Revolution | University - 1 | ? | 30,000 | ? | Education | Increases Culture gained from buildings | |
Secure Transit | University - 2 | 9:10:00 | 45,000 | 550:00:00 | - | Increases resources gained from trade | |
Social Reform | Library - 10 | 6:44:00 | 20,000 | 202:00:00 | University | Increases Culture gained from buildings | |
Steyr Bombard | University - 3 | 6:40:00 | 60,000 | 1000:00:00 | - | Enables: Steyr Bombard | |
Tallage | Library - 10 | 2:13:00 | 20,000 | 200:00:00 | Warehouse | Increases tax income | |
Trebuchet | University - 2 | 3:01:00 | 40,000 | 500:00:00 | Foundry | Enables: Trebuchets | |
University | Library - 10 | 4:10:00 | 20,000 | 125:00:00 | - | Replaces Library | |
Warehouse | Library - 10 | 4:10:00 | 20,000 | 125:00:00 | - | Replaces Storehouse |
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Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |
Buildings | |
Military | |
Resource | |
Obsolete |
Barracks • Craftsmanship • Farm • Forestry • Library • Lookout Post • Parade Ground • Quarry • Storehouse • Village Centre • Hardened spears • Spearman • Sport • Improved irrigation • Philosophy • Religion |
Buildings |
• Armoury • Blacksmith • Currency • Expert masonry • Fishing • Forest construction • Mine • Plaza • Reconnaissance • Sawmill |
Military |
Agile boots • Archer • Ballista • Chevalier • Flaming Archer • Gladii • Hardened Swords • Knight • Phalanxes • Polyboli • Re-Curve Bowman • Riding Technique • Ritter • Scorpio • Swordsmanship |
Resource |
Clearcutting • Improved drainage • Iron working • Manure • Mine carts • Monocropping • Springboards • Stone saws • Tilling |
Other |
Buildings |
Capitol • Cottage • Hill Construction • Stone Mason • Stone Road • Tax Office • Town Hall • Training Yard |
Military |
Agincourt Bowmen • Catapults • Crusaders • Halberdiers • Hardened Arrows • Horsemen • Knight Training • Longbowmen • Mangonel • Master Archer • Onager • Pikemen • Pollaxers • Rations • Supply Chain • Templars • Torsion Ballista |
Resource |
Box Mining • Fishing Weir • Hematite Enrichment • Metallurgy • Room And Pillar Mining • Selective Logging • Smelting • Timber Management |
Culture | |
Other |
Bartering • Caravans • Governance II • Revenue • Taxation |
Buildings |
Architecture • Customs House • Engineering • Foundry • Market • Recruitment Office • University • Warehouse |
Military |
Arbalest • Bowmanship • Commandeering • Conditioning • Couillard • Crossbowman • Demi-Lancer • Explorer • Firebrand • Gendarmes • Horse Breeding • Incendiary Missiles • Logistics Corps • Pikeman Training • Repeating Crossbow • Trebuchet |
Resource | |
Culture |
Education • Fine Art • High Fashion • Humanism • Literature • Scientific Revolution • Social Reform • Opulence |
Other |
Exploitation • Governance III • Logistics • Progressive Taxation • Redistribution • Representation • Repricing • Secure Transit • Tallage |
Buildings |
Academy • Apartment • Blueprints • City centre • Coal Mine • Coke Furnace • Factory • Farmland Construction • Gunsmith • Optical Surveyance • Processing plant • Watchtower |
Military |
Basic Training • Cannon • Cavalryman • Combat Training • Conscription • Dragoons • Falconet • Grenadiers • Hardened Bolts • Hussars • Long Gun • Musketman • Redcoat • Seigniorage |
Resource | |
Culture |
Antiquities • Capitalist Agenda • Expansionist Theory • Imperialism • Public House • Theatre |
Other |
Governance IV • Improved Production Methods • Income Tax • Manufacturing • Railroad • Subsidisation • Sustainability |
Buildings |
Army Fort • Bank • Desert Construction • Oil Well • Refinery |
Military |
Artillery • Cavalry Theory • Commando • Field Gun • Field Medic Training • Flintlock Muskets • Howitzer • Marksman • Mortars • Officer Training • Resocialization • Rifleman |
Resource |
Anthracite Enrichment • Longwall Mining • Opencast Mining • Prospecting • Pumpjack |
Culture | |
Other |
Cotton Mill • Governance V • Industrial Revolution • Machine Tools • Sales Tax • Tax Policy • Trade Unions • Urbanisation • Windfall Profits Tax |
Buildings |
Aerodrome • Aluminum Plant • Bauxite Laboratory • Metropolis • Research Facility • Shopping Centre • Vehicle Bay |
Military |
Assault Rifle • Attack Chopper • Bomber • Explosive Shells • Fighter • Flak Cannon • Infantry Fighting Vehicle • Infantryman • Marines • Nebelwerfer • Panzergrenadiers • Rocket Artillery • Special Forces Training • Tank • Tank Hunter |
Resource | |
Culture | |
Other |
Air Freight • Cargo • Corporation Tax • Governance VI • Governance VII • Inheritance Tax • Mass Production • Mechanisation • Pigovian Taxes • Poll Tax • Recycling |
Buildings |
Commercial Building |
Military |
Interceptor • Interceptor Railgun • Laser Weapons • Magnetic Acceleration • Medibots • Mobil SAM Battery • NGAD • Sonic Superpositioning • Uranium Shells • VTOL |
Culture |
Artificial Intelligence • Artificial Photosynthesis • Augmented Cognition • Augmented Reality • Phased Array Optics • Quantum Computing • Quantum Dots • Semantic Web • Ubiquitous Connectivity • Virtual Worlds • Web 3.0 |
Other |
3D Printing• Air Tax• Carbon Nanotubes • Connectivity Tax • Freedom Tax • Governance VIII • Governance IX • Ministry of Plenty • Perpetual Inflation • Synthetic Genetics • Wireless Energy Transfer |