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[[File:FeudalCity.png|thumb|A typical Feudal Age settlement.]]
[[File:2011-06-10 13h33 07.png|thumb|400px|right|An example of a feudal city.]]'''Feudal Age '''is accessible after building your second [[wonder]] in the [[Classical Age]]. This age requires more [[Resources|resources]] to build/upgrade buildings, especially, [[wood]].
 
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==Replacements==
 
 
'''Feudal Age '''is accessible after building your second [[Wonder]] in the [[Classical Age]]. This age requires more [[Resources|resources]] to build/upgrade buildings, especially, [[Wood|wood]]. Of note that it is in this age that the major stone researches take place: '[[Stone mason (Building)|Stone mason]]' and construction on [[Hills]]. And a couple new buildings.
This age brings the following replacements with it:
 
*A [[Village Centre]] is replace by a [[Town Hall]].
 
 
==Military troops:==
 
==Military troops:==
In this age, you can unlock 8 military units throgh research. 3 of them are melee units, the other 3 are ranged units and the remaining 2 are artillery units.
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In this age, you can unlock 12 military units through research. 3 of them are melee units, 3 are ranged units, 3 are cavalry and the remaining 3 are artillery units.
 
===Melee Units:===
 
===Melee Units:===
*[[Pikemen]]
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*[[Pikemen (Unit)|Pikemen]]
*[[Pollaxers]]
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*[[Pollaxers (Unit)|Pollaxers]]
*[[Halberdiers]]
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*[[Halberdiers (Unit)|Halberdiers]]
 
===Ranged Units:===
 
===Ranged Units:===
*[[Longbowmen]]
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*[[Longbowmen (Unit)|Longbowmen]]
*[[Agincourt Bowmen]]
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*[[Agincourt bowmen (Unit)|Agincourt Bowmen]]
*[[Master Archer]]s
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*[[Master archers (Unit)|Master Archers]]
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===Cavalry Units:===
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*[[Horsemen]]
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*[[Crusaders (Unit)|Crusaders]]
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*[[Templars (Unit)|Templars]]
   
 
===Artillery Units:===
 
===Artillery Units:===
*[[Catapults]]
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*[[Catapults (Unit)|Catapults]]
*[[Mangonels]]
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*[[Mangonels (Unit)|Mangonels]]
 
*[[Onager]]
==Other Buildings==
 
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This age also lets you unlock few more buildings through research. Those buildings are:
 
 
==New Buildings==
*[[Cottage]]
 
 
This age also lets you construct a few new buildings. Those buildings are:
*[[Tax Office]]
 
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*[[Lodging (Building)|Lodging]]
*[[Training Yard]]
 
 
*[[Tax office (Building)|Tax Office]]
*[[Stone Mason]]
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*[[Stone mason (Building)|Stone Mason]]
*[[Capitol]]
 
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*[[Museum (Building)|Museum]]
 
''(Please click [[Research/Feudal|here]] to see all the researches of Feudal Age''.)
 
''(Please click [[Research/Feudal|here]] to see all the researches of Feudal Age''.)
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==Wonders==
 
==Wonders==
Below is a list of [[Wonders|wonders]] available for construction to advance to the next age.
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Below is a list of [[Wonders|wonders]] available for construction to advance to the [[Renaissance Age]].
 
===='''[[Gunpowder]]'''====
 
===='''[[Gunpowder]]'''====
 
====='''Benefit(s):'''=====
 
====='''Benefit(s):'''=====
 
*Provides access to Bombadier Unit.
 
*Provides access to Bombadier Unit.
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*Improves artillery attack by 15%.
 
===='''[[The Royal Observatory]]'''====
 
===='''[[The Royal Observatory]]'''====
 
'''Benefit(s):'''
 
'''Benefit(s):'''
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*Provides a research queue slot.
*Boost Research by 10% Empire-wide.
 
   
 
===='''[[Taj Mahal]]'''====
 
===='''[[Taj Mahal]]'''====
 
====='''Benefit(s)''''=====
 
====='''Benefit(s)''''=====
*Reduces the frequency and ferocity of [[Barbarian]] attacks.
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*Reduces the frequency and ferocity of [[Barbarians|Barbarian]] attacks.
 
===='''[[Sistine Chapel]]'''====
 
===='''[[Sistine Chapel]]'''====
 
====='''Benefit(s):'''=====
 
====='''Benefit(s):'''=====
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*Improves your population's mood.
*Boosts the Capital's [[Culture]] rate by 5%.
 
 
===='''[[Leonardo's Workshop]]'''====
 
===='''[[Leonardo's Workshop]]'''====
 
====='''Benefit(s):'''=====
 
====='''Benefit(s):'''=====
*Enables the Flying Machine
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*Enables [[The Flying Machines (Unit)|The Flying Machine]]
*Reduces the cost of artillery units by 25%.
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*Reduces the [[Building Levels|build]] cost of artillery units by 25%.
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===='''[[Gutenberg Press]]'''====
 
===='''[[Gutenberg Press]]'''====
 
====='''Benefit(s):'''=====
 
====='''Benefit(s):'''=====
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*Unlocks higher tax rates.
*Currently in development.
 
 
===='''[[St. Basil's Cathedral]]'''====
 
===='''[[St. Basil's Cathedral]]'''====
 
====='''Benefit(s):'''=====
 
====='''Benefit(s):'''=====
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*Allows change of society once per age.
*Produces 20% boost to a random resource daily in all settlements.
 
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{{Template:Ages}}
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{{Ages}}
 
[[Category:Ages]]
 
[[Category:Ages]]

Latest revision as of 05:28, 29 May 2012

FeudalCity

A typical Feudal Age settlement.

Feudal Age is accessible after building your second Wonder in the Classical Age. This age requires more resources to build/upgrade buildings, especially, wood. Of note that it is in this age that the major stone researches take place: 'Stone mason' and construction on Hills. And a couple new buildings.

Military troops:[]

In this age, you can unlock 12 military units through research. 3 of them are melee units, 3 are ranged units, 3 are cavalry and the remaining 3 are artillery units.

Melee Units:[]

Ranged Units:[]

Cavalry Units:[]

Artillery Units:[]

New Buildings[]

This age also lets you construct a few new buildings. Those buildings are:

(Please click here to see all the researches of Feudal Age.)

Wonders[]

Below is a list of wonders available for construction to advance to the Renaissance Age.

Gunpowder[]

Benefit(s):[]
  • Provides access to Bombadier Unit.
  • Improves artillery attack by 15%.

The Royal Observatory[]

Benefit(s):

  • Provides a research queue slot.

Taj Mahal[]

Benefit(s)'[]
  • Reduces the frequency and ferocity of Barbarian attacks.

Sistine Chapel[]

Benefit(s):[]
  • Improves your population's mood.

Leonardo's Workshop[]

Benefit(s):[]

Gutenberg Press[]

Benefit(s):[]
  • Unlocks higher tax rates.

St. Basil's Cathedral[]

Benefit(s):[]
  • Allows change of society once per age.