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+ | [[File:FeudalCity.png|thumb|A typical Feudal Age settlement.]] |
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− | ==Replacements== |
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⚫ | '''Feudal Age '''is accessible after building your second [[Wonder]] in the [[Classical Age]]. This age requires more [[Resources|resources]] to build/upgrade buildings, especially, [[Wood|wood]]. Of note that it is in this age that the major stone researches take place: '[[Stone mason (Building)|Stone mason]]' and construction on [[Hills]]. And a couple new buildings. |
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− | This age brings the following replacements with it: |
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− | *A [[Village Centre]] is replace by a [[Town Hall]]. |
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==Military troops:== |
==Military troops:== |
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− | In this age, you can unlock |
+ | In this age, you can unlock 12 military units through research. 3 of them are melee units, 3 are ranged units, 3 are cavalry and the remaining 3 are artillery units. |
===Melee Units:=== |
===Melee Units:=== |
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− | *[[Pikemen]] |
+ | *[[Pikemen (Unit)|Pikemen]] |
− | *[[Pollaxers]] |
+ | *[[Pollaxers (Unit)|Pollaxers]] |
− | *[[Halberdiers]] |
+ | *[[Halberdiers (Unit)|Halberdiers]] |
===Ranged Units:=== |
===Ranged Units:=== |
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− | *[[Longbowmen]] |
+ | *[[Longbowmen (Unit)|Longbowmen]] |
− | *[[Agincourt Bowmen]] |
+ | *[[Agincourt bowmen (Unit)|Agincourt Bowmen]] |
− | *[[Master |
+ | *[[Master archers (Unit)|Master Archers]] |
+ | ===Cavalry Units:=== |
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+ | *[[Horsemen]] |
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+ | *[[Crusaders (Unit)|Crusaders]] |
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+ | *[[Templars (Unit)|Templars]] |
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===Artillery Units:=== |
===Artillery Units:=== |
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− | *[[Catapults]] |
+ | *[[Catapults (Unit)|Catapults]] |
− | *[[Mangonels]] |
+ | *[[Mangonels (Unit)|Mangonels]] |
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+ | *[[Lodging (Building)|Lodging]] |
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− | *[[Training Yard]] |
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− | *[[Stone Mason]] |
+ | *[[Stone mason (Building)|Stone Mason]] |
− | *[[Capitol]] |
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+ | *[[Museum (Building)|Museum]] |
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''(Please click [[Research/Feudal|here]] to see all the researches of Feudal Age''.) |
''(Please click [[Research/Feudal|here]] to see all the researches of Feudal Age''.) |
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==Wonders== |
==Wonders== |
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− | Below is a list of [[Wonders|wonders]] available for construction to advance to the |
+ | Below is a list of [[Wonders|wonders]] available for construction to advance to the [[Renaissance Age]]. |
===='''[[Gunpowder]]'''==== |
===='''[[Gunpowder]]'''==== |
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====='''Benefit(s):'''===== |
====='''Benefit(s):'''===== |
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*Provides access to Bombadier Unit. |
*Provides access to Bombadier Unit. |
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+ | *Improves artillery attack by 15%. |
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===='''[[The Royal Observatory]]'''==== |
===='''[[The Royal Observatory]]'''==== |
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'''Benefit(s):''' |
'''Benefit(s):''' |
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+ | *Provides a research queue slot. |
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− | *Boost Research by 10% Empire-wide. |
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===='''[[Taj Mahal]]'''==== |
===='''[[Taj Mahal]]'''==== |
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====='''Benefit(s)''''===== |
====='''Benefit(s)''''===== |
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− | *Reduces the frequency and ferocity of [[Barbarian]] attacks. |
+ | *Reduces the frequency and ferocity of [[Barbarians|Barbarian]] attacks. |
===='''[[Sistine Chapel]]'''==== |
===='''[[Sistine Chapel]]'''==== |
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====='''Benefit(s):'''===== |
====='''Benefit(s):'''===== |
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+ | *Improves your population's mood. |
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− | *Boosts the Capital's [[Culture]] rate by 5%. |
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===='''[[Leonardo's Workshop]]'''==== |
===='''[[Leonardo's Workshop]]'''==== |
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====='''Benefit(s):'''===== |
====='''Benefit(s):'''===== |
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− | *Enables |
+ | *Enables [[The Flying Machines (Unit)|The Flying Machine]] |
− | *Reduces the cost of artillery units by 25%. |
+ | *Reduces the [[Building Levels|build]] cost of artillery units by 25%. |
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===='''[[Gutenberg Press]]'''==== |
===='''[[Gutenberg Press]]'''==== |
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====='''Benefit(s):'''===== |
====='''Benefit(s):'''===== |
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+ | *Unlocks higher tax rates. |
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− | *Currently in development. |
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===='''[[St. Basil's Cathedral]]'''==== |
===='''[[St. Basil's Cathedral]]'''==== |
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====='''Benefit(s):'''===== |
====='''Benefit(s):'''===== |
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+ | *Allows change of society once per age. |
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− | *Produces 20% boost to a random resource daily in all settlements. |
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− | {{ |
+ | {{Ages}} |
[[Category:Ages]] |
[[Category:Ages]] |
Latest revision as of 05:28, 29 May 2012
Feudal Age is accessible after building your second Wonder in the Classical Age. This age requires more resources to build/upgrade buildings, especially, wood. Of note that it is in this age that the major stone researches take place: 'Stone mason' and construction on Hills. And a couple new buildings.
Military troops:[]
In this age, you can unlock 12 military units through research. 3 of them are melee units, 3 are ranged units, 3 are cavalry and the remaining 3 are artillery units.
Melee Units:[]
Ranged Units:[]
Cavalry Units:[]
Artillery Units:[]
New Buildings[]
This age also lets you construct a few new buildings. Those buildings are:
(Please click here to see all the researches of Feudal Age.)
Wonders[]
Below is a list of wonders available for construction to advance to the Renaissance Age.
Gunpowder[]
Benefit(s):[]
- Provides access to Bombadier Unit.
- Improves artillery attack by 15%.
The Royal Observatory[]
Benefit(s):
- Provides a research queue slot.
Taj Mahal[]
Benefit(s)'[]
- Reduces the frequency and ferocity of Barbarian attacks.
Sistine Chapel[]
Benefit(s):[]
- Improves your population's mood.
Leonardo's Workshop[]
Benefit(s):[]
- Enables The Flying Machine
- Reduces the build cost of artillery units by 25%.
Gutenberg Press[]
Benefit(s):[]
- Unlocks higher tax rates.
St. Basil's Cathedral[]
Benefit(s):[]
- Allows change of society once per age.
8 Realms Ages | |
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Ancient • Classical • Feudal • Renaissance • Imperial • Industrial • Modern • Future |