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The '''Blacksmith''' is a building introduced in the [[Classical Age]]. |
The '''Blacksmith''' is a building introduced in the [[Classical Age]]. |
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− | It unlocks the ability to train several |
+ | It unlocks the ability to train several units, mostly notably the ones which require metal, as well as several research options, unlocking most melee weaponry and troop armouring upgrades, such as the [[Infantry Scuta]]. |
− | It also provides boosts to "All Units" in [[battle]] which appears to be a 10% boost to attack, and maybe defense. For example, Classical-1 Blacksmith provides a 1-stat boost to the |
+ | It also provides boosts to "All Units" in [[battle]] which appears to be a 10% boost to attack, and maybe defense. For example, Classical-1 Blacksmith provides a 1-stat boost to the Ballista's 10 attack for a total of 11. |
It is upgraded to a [[Gunsmith (Building)|Gunsmith]] in the [[Imperial Age]] which provides a similar role in upgrading weaponry. |
It is upgraded to a [[Gunsmith (Building)|Gunsmith]] in the [[Imperial Age]] which provides a similar role in upgrading weaponry. |
Revision as of 00:36, 29 May 2012
The Blacksmith is a building introduced in the Classical Age.
It unlocks the ability to train several units, mostly notably the ones which require metal, as well as several research options, unlocking most melee weaponry and troop armouring upgrades, such as the Infantry Scuta.
It also provides boosts to "All Units" in battle which appears to be a 10% boost to attack, and maybe defense. For example, Classical-1 Blacksmith provides a 1-stat boost to the Ballista's 10 attack for a total of 11.
It is upgraded to a Gunsmith in the Imperial Age which provides a similar role in upgrading weaponry.
Costs
Level | Cost | |||||||
---|---|---|---|---|---|---|---|---|
1 (Classical) | 1200 | 4800 | 4800 | 2400 | - | - | - | 3:25:07 |
2 (Classical) | 2400 | 9600 | 9600 | 9600 | - | - | - | 6:40:40 |
3 (Classical) | - | - | - | - | - | - | - | ?:??:?? |
4 (Classical) | 1200 | 4800 | 4800 | 4800 | - | - | - | 4:00:00 |
1 (Feudal) | 3400 | 13,600 | 13,600 | 13,600 | - | - | - | 4:00:00 |
2 (Feudal) | 6800 | 27,200 | 27,200 | 27,200 | - | - | - | 8:00:00 |
3 (Feudal) | - | - | - | - | - | - | - | ?:??:?? |
1 (Renaissance) | 6900 | 27,600 | 27,600 | 27,600 | - | - | - | 4:00:00 |
2 (Renaissance) | - | - | - | - | - | - | - | ?:??:?? |
3 (Renaissance) | - | - | - | - | - | - | - | ?:??:?? |
Effects
Level | Elite |
Requirements | ||
---|---|---|---|---|
1 (Classical) | - | - | - | - |
2 (Classical) | - | - | - | Advanced Ironworking |
3 (Classical) | - | - | - | - |
1 (Feudal) | 600 | ? | Parade Ground 1 (Feudal) | - |
2 (Feudal) | ? | ? | ? | Blast Furnaces |
3 (Feudal) | ? | ? | ? | ? |
1 (Renaissance) | 800 | ? | Parade Ground 1 (Renaissance) | - |
2 (Renaissance) | ? | ? | ? | - |
3 (Renaissance) | ? | ? | ? | - |
Resource |
Quarry • Logging Camp • Farm • Iron Mine • Fishery • Coal Pit • Oil Well • Aluminium Plant |
Primary |
Village Centre City Centre • Parade Ground • Library Research Lab • Market • Lodging |
Service |
Storehouse Warehouse • Customs house • Museum • Blacksmith Gunsmith |
Military |
Barracks • Stable Vehicle Bay • Armoury • Watchtower Aerodrome |
Resource Enhancers |
Factory • Sawmill • Mason • Processing Plant • Tax Office• Foundry • Coke Furnace |